public Vector3 GetBoneVector(Bones bone)
{
if (IsValid())
return new Vector3(
CSGOData.Memory.Read<float>((IntPtr)GetBoneAddress((int)bone) +0x0c),
CSGOData.Memory.Read<float>((IntPtr)GetBoneAddress((int)bone) + 0x1C),
CSGOData.Memory.Read<float>((IntPtr)GetBoneAddress((int)bone) + 0x2C)
);
else return Vector3.Zero;
}