static void PlayerBoneMatrix(ISmartMemory memUtils)
{
scan = memUtils["client.dll"].Find(
new byte[] { 0x83, 0x3C, 0xB0, 0xFF, 0x75, 0x15, 0x8B, 0x87, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xCF, 0x8B, 0x17, 0x03, 0x44, 0x24, 0x0C, 0x50 },
"xxxxxxxx????xxxxxxxxx");
if (scan.Success)
{
//int tmp = memUtils.Read<int>((IntPtr)(lastScan.Address.ToInt32() + 8));
Offsets.BoneMatrix = (IntPtr)memUtils.Read<int>((IntPtr)(scan.Address.ToInt32() + 8));
Logger.Info(ObjectEx.GetName(() => Offsets.BoneMatrix) + "\n" + Offsets.BoneMatrix.ToString("X8"));
}
}