public CreateObjectRenderer ( IEffect effect, |
||
effect | IEffect | The effect which should be applied. |
bufferBindings | The buffer bindings which contain all vertex and index data. | |
return | IObjectRenderer |
public IObjectRenderer CreateObjectRenderer(IEffect effect, BufferBinding[] bufferBindings)
{
return new SlimDXObjectRenderer(mDevice, effect, bufferBindings);
}