public override void Render()
{
Matrix view = Stand.CalculateViewMatrix(
new Vector3(0, 0, 3), -Vector3.ZAxis, Vector3.YAxis);
Matrix projection = PerspectiveProjectionLense.CalculateProjectionMatrix(
0.01f, 100f, (float)(System.Math.PI / 3), 800f / 600.0f);
Matrix world = Matrix.Identity;
Matrix worldViewProjection = world * view * projection;
RenderWindow.StartRendering();
mWorldViewProjectionParameter.Value = worldViewProjection;
mWorldViewProjectionParameter.SetParameterOn(mEffect);
mRenderer.Render();
RenderWindow.Render();
}