Afterglow.Graphics.Xna.Examples.TriangleWithVertexBuffer.Render C# (CSharp) Method

Render() public method

Renders the scene.
public Render ( ) : void
return void
        public override void Render()
        {
            Matrix view = Stand.CalculateViewMatrix(
                new Vector3(0, 0, 3), -Vector3.ZAxis, Vector3.YAxis);
            Matrix projection = PerspectiveProjectionLense.CalculateProjectionMatrix(
                0.01f, 100f, (float)(System.Math.PI / 3), 800f / 600.0f);
            Matrix world = Matrix.Identity;
            Matrix worldViewProjection = world * view * projection;

            RenderWindow.StartRendering();
            mWorldViewProjectionParameter.Value = worldViewProjection;
            mWorldViewProjectionParameter.SetParameterOn(mEffect);

            mRenderer.Render();

            RenderWindow.Render();
        }