Afterglow.Graphics.Rendering.XnaObjectRenderer.Render C# (CSharp) Method

Render() public method

Renders the object.
public Render ( ) : void
return void
        public void Render()
        {
            if (mVertexDeclaration == null)
            {
                CreateVertexDeclarations();
            }

            mDevice.VertexDeclaration = mVertexDeclaration;

            foreach (var bufferBinding in mBufferBindings)
            {
                bufferBinding.Bind();
            }

            var effect = mEffect.Effect;
            effect.Begin();
            foreach (EffectPass pass in effect.CurrentTechnique.Passes)
            {
                pass.Begin();

                if (mIndexCount != 0)
                {
                    mDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList,
                        0, 0, mVertexCount, 0, mIndexCount / 3);
                }
                else
                {
                    mDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, mVertexCount / 3);
                }

                pass.End();
            }
            effect.End();
        }