public void Load_OnFrame_Unload_Cycle()
{
// call to initialize OpenGL
new GLControl();
var data = new[] { 1f, 2f, 3f };
var stream = new GraphicStream<float>(GraphicStreamUsage.Position, data);
var buffer = new OpenTKBuffer();
buffer.Load(stream);
buffer.Handle.ShouldNotEqual(OpenTKBuffer.INVALID_HANDLE);
buffer.Unload();
buffer.Handle.ShouldEqual(OpenTKBuffer.INVALID_HANDLE);
}