Afterglow.Graphics.GraphicStreams.Test_SlimDXBuffer.Load_OnFrame_Unload_Cycle C# (CSharp) Method

Load_OnFrame_Unload_Cycle() private method

private Load_OnFrame_Unload_Cycle ( ) : void
return void
        public void Load_OnFrame_Unload_Cycle()
        {
            var deviceMock = new Mock<Device>(MockBehavior.Strict, DeviceCreationFlags.None);

            var data = new[] { 1f, 2f, 3f };
            var stream = new GraphicStream<float>(GraphicStreamUsage.Position, data);

            var buffer = new SlimDXBuffer(deviceMock.Object);

            buffer.Load(stream);

            buffer.Unload();
        }