public override void Load()
{
var container = new GraphicStreamContainer();
var positions = container.Create(GraphicStreamUsage.Position, CreatePositions());
var colors = container.Create(GraphicStreamUsage.Color, CreateColors());
var indices = container.Create(GraphicStreamUsage.Index, CreateIndices());
IBufferService bufferService = new OpenTKBufferService();
var bufferBindings = new[]
{
bufferService.CreateFor(positions),
// bufferService.CreateFor(colors),
bufferService.CreateFor(indices)
};
mRenderer = new OpenTKObjectRenderer(bufferBindings);
}