void OnEnable()
{
Debug.Log ("------------------");
Debug.Log ("ADAPTER DESIGN PATTERN");
IEnemyAttacker tank = new EnemyTank();
EnemyRobot fredTheRobot = new EnemyRobot();
IEnemyAttacker adapter = new EnemyRobotAdaper(fredTheRobot);
fredTheRobot.ReactToHuman("Hans");
fredTheRobot.WalkForward();
tank.AssignDriver("Frank");
tank.DriveForward();
tank.FireWeapon();
adapter.AssignDriver("Mark");
adapter.DriveForward();
adapter.FireWeapon();
}