static SpellDatabase()
{
#region AllChampions
Spells.Add(
new SpellData
{
CharName = "AllChampions",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "SummonerSnowball",
Name = "Poro Throw",
ProjectileSpeed = 1300,
Radius = 60,
Range = 1600,
SpellDelay = 0,
SpellKey = SpellSlot.Q,
SpellName = "summonersnowball",
ExtraSpellNames = new[] { "summonerporothrow", },
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion AllChampions
#region Aatrox
Spells.Add(
new SpellData
{
CharName = "Aatrox",
Dangerlevel = SpellDangerLevel.High,
Name = "AatroxQ",
ProjectileSpeed = 450,
Radius = 285,
Range = 650,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "AatroxQ",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Aatrox",
Dangerlevel = SpellDangerLevel.Low,
Name = "Blade of Torment",
ProjectileSpeed = 1200,
Radius = 100,
Range = 1075,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "AatroxE",
SpellType = SpellType.Line,
});
#endregion Aatrox
#region Ahri
Spells.Add(
new SpellData
{
CharName = "Ahri",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "AhriOrbMissile",
Name = "Orb of Deception",
ProjectileSpeed = 1750,
Radius = 100,
Range = 925,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "AhriOrbofDeception",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Ahri",
Dangerlevel = SpellDangerLevel.High,
MissileName = "AhriSeduceMissile",
Name = "Charm",
ProjectileSpeed = 1550,
Radius = 60,
Range = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "AhriSeduce",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Ahri",
Dangerlevel = SpellDangerLevel.High,
Name = "Orb of Deception Back",
ProjectileSpeed = 915,
Radius = 100,
Range = 925,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "AhriOrbofDeception2",
SpellType = SpellType.Line,
});
#endregion Ahri
#region Alistar
Spells.Add(
new SpellData
{
CharName = "Alistar",
DefaultOff = true,
Dangerlevel = SpellDangerLevel.High,
Name = "Pulverize",
Radius = 365,
Range = 365,
SpellKey = SpellSlot.Q,
SpellName = "Pulverize",
SpellType = SpellType.Circular,
});
#endregion Alistar
#region Amumu
Spells.Add(
new SpellData
{
CharName = "Amumu",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "CurseoftheSadMummy",
Radius = 560,
Range = 560,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "CurseoftheSadMummy",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Amumu",
Dangerlevel = SpellDangerLevel.High,
MissileName = "SadMummyBandageToss",
Name = "Bandage Toss",
ProjectileSpeed = 2000,
Radius = 80,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "BandageToss",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Amumu
#region Anivia
Spells.Add(
new SpellData
{
CharName = "Anivia",
Dangerlevel = SpellDangerLevel.High,
MissileName = "FlashFrostSpell",
Name = "Flash Frost",
ProjectileSpeed = 850,
Radius = 110,
Range = 1250,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "FlashFrostSpell",
SpellType = SpellType.Line,
});
#endregion Anivia
#region Annie
Spells.Add(
new SpellData
{
Angle = 25,
CharName = "Annie",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Incinerate",
Radius = 80,
Range = 625,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "Incinerate",
SpellType = SpellType.Cone,
});
//Spells.Add(
//new SpellData
//{
// CharName = "Annie",
// Dangerlevel = SpellDangerLevel.Extreme,
// Name = "InfernalGuardian",
// Radius = 290,
// Range = 600,
// SpellDelay = 250,
// SpellKey = SpellSlot.R,
// SpellName = "InfernalGuardian",
// SpellType = SpellType.Circular,
//});
#endregion Annie
#region Ashe
Spells.Add(
new SpellData
{
CharName = "Ashe",
Dangerlevel = SpellDangerLevel.High,
Name = "Enchanted Arrow",
ProjectileSpeed = 1600,
Radius = 130,
Range = 25000,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "EnchantedCrystalArrow",
SpellType = SpellType.Line,
//CollisionObjects = new[] { CollisionObjectType.EnemyChampions, },
});
Spells.Add(
new SpellData
{
Angle = 5,
CharName = "Ashe",
Dangerlevel = SpellDangerLevel.Normal,
//MissileName = "VolleyAttack",
Name = "Volley",
ProjectileSpeed = 1500,
Radius = 20,
Range = 1200,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "Volley",
SpellType = SpellType.Line,
IsSpecial = true,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Ashe
#region Azir
//Spells.Add(
//new SpellData
//{
// CharName = "Azir",
// Dangerlevel = SpellDangerLevel.Normal,
// Name = "AzirQ",
// ProjectileSpeed = 1000,
// Radius = 80,
// Range = 800,
// SpellDelay = 250,
// SpellKey = SpellSlot.Q,
// SpellName = "AzirQ",
// SpellType = SpellType.Line,
// UsePackets = true,
// IsSpecial = true,
//});
#endregion Azir
#region Bard
Spells.Add(
new SpellData
{
CharName = "Bard",
Dangerlevel = SpellDangerLevel.Normal,
Name = "BardQ",
MissileName = "BardQMissile",
ProjectileSpeed = 1600,
Radius = 60,
Range = 950,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "BardQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Bard",
Dangerlevel = SpellDangerLevel.Normal,
Name = "BardR",
MissileName = "BardR",
ProjectileSpeed = 2100,
Radius = 350,
Range = 3400,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "BardR",
SpellType = SpellType.Circular,
});
#endregion Bard
#region Blitzcrank
Spells.Add(
new SpellData
{
CharName = "Blitzcrank",
Dangerlevel = SpellDangerLevel.High,
ExtraDelay = 75,
MissileName = "RocketGrabMissile",
Name = "Rocket Grab",
ProjectileSpeed = 1800,
Radius = 70,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "RocketGrab",
ExtraSpellNames = new [] { "RocketGrabMissile" },
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Blitzcrank
#region Brand
Spells.Add(
new SpellData
{
CharName = "Brand",
Dangerlevel = SpellDangerLevel.High,
MissileName = "BrandBlazeMissile",
Name = "BrandBlaze",
ProjectileSpeed = 2000, //1600
Radius = 60,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "BrandBlaze",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Brand",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Pillar of Flame",
Radius = 250,
Range = 1100,
SpellDelay = 850,
SpellKey = SpellSlot.W,
SpellName = "BrandFissure",
SpellType = SpellType.Circular,
});
#endregion Brand
#region Braum
Spells.Add(
new SpellData
{
CharName = "Braum",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "GlacialFissure",
ProjectileSpeed = 1125,
Radius = 100,
Range = 1250,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "BraumRWrapper",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Braum",
Dangerlevel = SpellDangerLevel.High,
MissileName = "BraumQMissile",
Name = "BraumQ",
ProjectileSpeed = 1200,
SpellDelay = 250,
Radius = 100,
Range = 1000,
SpellKey = SpellSlot.Q,
SpellName = "BraumQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Braum
#region Caitlyn
Spells.Add(
new SpellData
{
CharName = "Caitlyn",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Piltover Peacemaker",
ProjectileSpeed = 2200,
Radius = 90,
Range = 1300,
SpellDelay = 625,
SpellKey = SpellSlot.Q,
SpellName = "CaitlynPiltoverPeacemaker",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Caitlyn",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "CaitlynEntrapmentMissile",
Name = "Caitlyn Entrapment",
ProjectileSpeed = 2000,
Radius = 80,
Range = 950,
SpellDelay = 125,
SpellKey = SpellSlot.E,
SpellName = "CaitlynEntrapment",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Caitlyn
#region Cassiopeia
Spells.Add(
new SpellData
{
Angle = 40,
CharName = "Cassiopeia",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "CassiopeiaPetrifyingGaze",
Radius = 20,
Range = 825,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "CassiopeiaPetrifyingGaze",
SpellType = SpellType.Cone,
});
Spells.Add(
new SpellData
{
CharName = "Cassiopeia",
Dangerlevel = SpellDangerLevel.Low,
Name = "CassiopeiaNoxiousBlast",
Radius = 200,
Range = 600,
SpellDelay = 825,
SpellKey = SpellSlot.Q,
SpellName = "CassiopeiaNoxiousBlast",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Cassiopeia",
Dangerlevel = SpellDangerLevel.Low,
Name = "CassiopeiaMiasma",
Radius = 220,
Range = 850,
SpellDelay = 250,
ProjectileSpeed = 2500,
SpellKey = SpellSlot.W,
SpellName = "CassiopeiaMiasma",
SpellType = SpellType.Circular,
});
#endregion Cassiopeia
#region Chogath
Spells.Add(
new SpellData
{
Angle = 30,
CharName = "Chogath",
Dangerlevel = SpellDangerLevel.Normal,
Name = "FeralScream",
Radius = 20,
Range = 650,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "FeralScream",
SpellType = SpellType.Cone,
});
Spells.Add(
new SpellData
{
CharName = "Chogath",
Dangerlevel = SpellDangerLevel.High,
Name = "Rupture",
Radius = 250,
Range = 950,
SpellDelay = 1200,
SpellKey = SpellSlot.Q,
SpellName = "Rupture",
SpellType = SpellType.Circular,
ExtraDrawHeight = 45,
});
#endregion Chogath
#region Corki
Spells.Add(
new SpellData
{
CharName = "Corki",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "MissileBarrageMissile2",
Name = "Missile Barrage big",
ProjectileSpeed = 2000,
Radius = 40,
Range = 1500,
SpellDelay = 175,
SpellKey = SpellSlot.R,
SpellName = "MissileBarrage2",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Corki",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "PhosphorusBombMissile",
Name = "Phosphorus Bomb",
ProjectileSpeed = 1125,
Radius = 270,
Range = 825,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "PhosphorusBomb",
SpellType = SpellType.Circular,
ExtraDrawHeight = 110,
});
Spells.Add(
new SpellData
{
CharName = "Corki",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "MissileBarrageMissile",
Name = "Missile Barrage",
ProjectileSpeed = 2000,
Radius = 40,
Range = 1300,
SpellDelay = 175,
SpellKey = SpellSlot.R,
SpellName = "MissileBarrage",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Corki
#region Darius
Spells.Add(
new SpellData
{
Angle = 25,
CharName = "Darius",
Dangerlevel = SpellDangerLevel.High,
Name = "DariusAxeGrabCone",
Radius = 20,
Range = 570,
SpellDelay = 320,
SpellKey = SpellSlot.E,
SpellName = "DariusAxeGrabCone",
SpellType = SpellType.Cone,
});
#endregion Darius
#region Diana
Spells.Add(
new SpellData
{
CharName = "Diana",
Dangerlevel = SpellDangerLevel.High,
Name = "DianaArc",
ProjectileSpeed = 1400,
Radius = 50,
Range = 850,
FixedRange = true,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "DianaArc",
SpellType = SpellType.Arc,
HasEndExplosion = true,
SecondaryRadius = 195,
ExtraEndTime = 250,
});
#endregion Diana
#region DrMundo
Spells.Add(
new SpellData
{
CharName = "DrMundo",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "InfectedCleaverMissile",
Name = "Infected Cleaver",
ProjectileSpeed = 2000,
Radius = 60,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "InfectedCleaverMissileCast",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion DrMundo
#region Draven
Spells.Add(
new SpellData
{
CharName = "Draven",
Dangerlevel = SpellDangerLevel.High,
MissileName = "DravenR",
Name = "DravenR",
ProjectileSpeed = 2000,
Radius = 160,
Range = 25000,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "DravenRCast",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Draven",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "DravenDoubleShotMissile",
Name = "Stand Aside",
ProjectileSpeed = 1400,
Radius = 130,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "DravenDoubleShot",
SpellType = SpellType.Line,
});
#endregion Draven
#region Ekko
Spells.Add(
new SpellData
{
CharName = "Ekko",
Dangerlevel = SpellDangerLevel.High,
Name = "EkkoQ",
MissileName = "EkkoQMis",
ProjectileSpeed = 1650,
Radius = 60,
Range = 950,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "EkkoQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions },
});
Spells.Add(
new SpellData
{
CharName = "Ekko",
Dangerlevel = SpellDangerLevel.High,
Name = "EkkoW",
Radius = 375,
Range = 1600,
SpellDelay = 3750,
SpellKey = SpellSlot.W,
SpellName = "EkkoW",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Ekko",
Dangerlevel = SpellDangerLevel.High,
Name = "EkkoR",
Radius = 375,
Range = 1600,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "EkkoR",
SpellType = SpellType.Circular,
IsSpecial = true,
});
#endregion Ekko
#region Elise
Spells.Add(
new SpellData
{
CharName = "Elise",
Dangerlevel = SpellDangerLevel.High,
Name = "Cocoon",
ProjectileSpeed = 1600,
Radius = 70,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "EliseHumanE",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Elise
#region Evelynn
Spells.Add(
new SpellData
{
CharName = "Evelynn",
Dangerlevel = SpellDangerLevel.High,
Name = "EvelynnR",
Radius = 350,
Range = 650,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "EvelynnR",
SpellType = SpellType.Circular,
});
#endregion Evelynn
#region Ezreal
Spells.Add(
new SpellData
{
CharName = "Ezreal",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "EzrealMysticShotMissile",
Name = "Mystic Shot",
ProjectileSpeed = 2000,
Radius = 60,
Range = 1200,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "EzrealMysticShot",
ExtraSpellNames = new[] { "ezrealmysticshotwrapper", },
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Ezreal",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Trueshot Barrage",
ProjectileSpeed = 2000,
Radius = 160,
Range = 20000,
SpellDelay = 1000,
SpellKey = SpellSlot.R,
SpellName = "EzrealTrueshotBarrage",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Ezreal",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "EzrealEssenceFluxMissile",
Name = "Essence Flux",
ProjectileSpeed = 1600,
Radius = 80,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "EzrealEssenceFlux",
SpellType = SpellType.Line,
});
//Testing purpose
/*Spells.Add(
new SpellData
{
CharName = "Ezreal",
Dangerlevel = SpellDangerLevel.Low,
Name = "Essence Flux2",
Radius = 250,
Range = 1050,
SpellDelay = 825,
SpellKey = SpellSlot.W,
SpellName = "EzrealEssenceFlux",
SpellType = SpellType.Circular,
});*/
#endregion Ezreal
#region Fiora
Spells.Add(
new SpellData
{
CharName = "Fiora",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "FioraWMissile",
Name = "FioraW",
ProjectileSpeed = 3200,
Radius = 70,
Range = 750,
SpellDelay = 500,
SpellKey = SpellSlot.W,
SpellName = "FioraW",
SpellType = SpellType.Line,
});
#endregion Fiora
#region Fizz
Spells.Add(
new SpellData
{
CharName = "Fizz",
Dangerlevel = SpellDangerLevel.Normal,
Name = "FizzPiercingStrike",
ProjectileSpeed = 1400,
Radius = 150,
Range = 550,
SpellDelay = 0,
SpellKey = SpellSlot.Q,
SpellName = "FizzPiercingStrike",
SpellType = SpellType.Line,
IsSpecial = true,
});
Spells.Add(
new SpellData
{
CharName = "Fizz",
Dangerlevel = SpellDangerLevel.High,
MissileName = "FizzMarinerDoomMissile",
Name = "Fizz ULT",
ProjectileSpeed = 1350,
Radius = 120,
Range = 1275,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "FizzMarinerDoom",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, },
//HasEndExplosion = true,
SecondaryRadius = 250,
UseEndPosition = true,
//ExtraEndTime = 1000,
});
#endregion Fizz
#region Galio
Spells.Add(
new SpellData
{
CharName = "Galio",
Dangerlevel = SpellDangerLevel.Normal,
Name = "GalioRighteousGust",
ProjectileSpeed = 1300,
Radius = 160,
Range = 1280,
SpellKey = SpellSlot.E,
SpellName = "GalioRighteousGust",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Galio",
Dangerlevel = SpellDangerLevel.Normal,
Name = "GalioResoluteSmite",
ProjectileSpeed = 1200,
Radius = 235,
Range = 1040,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "GalioResoluteSmite",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Galio",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "GalioIdolOfDurand",
Radius = 600,
Range = 600,
SpellKey = SpellSlot.R,
SpellName = "GalioIdolOfDurand",
SpellType = SpellType.Circular,
});
#endregion Galio
#region Gnar
Spells.Add(
new SpellData
{
CharName = "Gnar",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Boulder Toss",
MissileName = "GnarBigQMissile",
ProjectileSpeed = 2000,
Radius = 90,
Range = 1150,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "GnarBigQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Gnar",
Dangerlevel = SpellDangerLevel.High,
Name = "GnarUlt",
Radius = 500,
Range = 500,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "GnarR",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Gnar",
Dangerlevel = SpellDangerLevel.High,
Name = "Wallop",
ProjectileSpeed = float.MaxValue,
Radius = 100,
Range = 600,
SpellDelay = 600,
SpellKey = SpellSlot.W,
SpellName = "GnarBigW",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Gnar",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Boomerang Throw",
MissileName = "GnarQMissile",
ExtraMissileNames = new [] { "GnarQMissileReturn" },
ProjectileSpeed = 2400,
Radius = 60,
Range = 1185,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "GnarQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
/*Spells.Add(
new SpellData
{
CharName = "Gnar",
Dangerlevel = SpellDangerLevel.Normal,
Name = "GnarE",
SpellName = "GnarE",
Range = 475,
SpellDelay = 0,
Radius = 150,
FixedRange = true,
ProjectileSpeed = 900,
SpellKey = SpellSlot.E,
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Gnar",
Dangerlevel = SpellDangerLevel.Normal,
Name = "GnarBigE",
SpellName = "gnarbige",
Range = 475,
SpellDelay = 0,
Radius = 100,
FixedRange = true,
ProjectileSpeed = 800,
SpellKey = SpellSlot.E,
SpellType = SpellType.Circular,
});*/
#endregion Gnar
#region Gragas
Spells.Add(
new SpellData
{
CharName = "Gragas",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Barrel Roll",
ProjectileSpeed = 1000,
Radius = 250,
Range = 975,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "GragasQ",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Gragas",
Dangerlevel = SpellDangerLevel.High,
Name = "Barrel Roll",
ProjectileSpeed = 1200,
Radius = 200,
Range = 950,
SpellDelay = 0,
SpellKey = SpellSlot.E,
SpellName = "GragasE",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Gragas",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "GragasExplosiveCask",
ProjectileSpeed = 1750,
Radius = 350,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "GragasR",
SpellType = SpellType.Circular,
});
#endregion Gragas
#region Graves
Spells.Add(
new SpellData
{
CharName = "Graves",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "GravesQLineMis",
ExtraMissileNames = new [] { "GravesQReturn" },
Name = "Buckshot",
ProjectileSpeed = 3000,
Radius = 60,
Range = 825,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "GravesQLineSpell",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Graves",
Dangerlevel = SpellDangerLevel.High,
MissileName = "GravesChargeShotShot",
Name = "Collateral Damage",
ProjectileSpeed = 2100,
Radius = 100,
Range = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "GravesChargeShot",
SpellType = SpellType.Line,
});
#endregion Graves
#region Hecarim
Spells.Add(
new SpellData
{
CharName = "Hecarim",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "HecarimR",
MissileName = "hecarimultmissile",
ProjectileSpeed = 1100,
Radius = 300,
Range = 1500,
SpellDelay = 10,
SpellKey = SpellSlot.R,
SpellName = "HecarimUlt",
SpellType = SpellType.Line,
});
#endregion Hecarim
#region Heimerdinger
Spells.Add(
new SpellData
{
CharName = "Heimerdinger",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "HeimerdingerESpell",
Name = "HeimerdingerE",
ProjectileSpeed = 1750,
Radius = 135,
Range = 925,
SpellDelay = 325,
SpellKey = SpellSlot.E,
SpellName = "HeimerdingerE",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Heimerdinger",
Dangerlevel = SpellDangerLevel.Normal,
Name = "HeimerdingerW",
MissileName = "HeimerdingerWAttack2",
ProjectileSpeed = 2500,
Radius = 35,
Range = 1350,
FixedRange = true,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "HeimerdingerW",
SpellType = SpellType.Line,
DefaultOff = true,
});
Spells.Add(
new SpellData
{
CharName = "Heimerdinger",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Turret Energy Blast",
ProjectileSpeed = 1650,
Radius = 50,
Range = 1000,
SpellDelay = 435,
SpellKey = SpellSlot.Q,
SpellName = "HeimerdingerTurretEnergyBlast",
SpellType = SpellType.Line,
IsSpecial = true,
});
Spells.Add(
new SpellData
{
CharName = "Heimerdinger",
Dangerlevel = SpellDangerLevel.High,
Name = "Turret Energy Blast",
ProjectileSpeed = 1650,
Radius = 75,
Range = 1000,
SpellDelay = 350,
SpellKey = SpellSlot.Q,
SpellName = "HeimerdingerTurretBigEnergyBlast",
SpellType = SpellType.Line,
});
#endregion Heimerdinger
#region Illaoi
Spells.Add(
new SpellData
{
CharName = "Illaoi",
Dangerlevel = SpellDangerLevel.High,
Name = "IllaoiQ",
Radius = 100,
Range = 850,
SpellDelay = 750,
SpellKey = SpellSlot.Q,
SpellName = "IllaoiQ",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Illaoi",
Dangerlevel = SpellDangerLevel.High,
MissileName = "Illaoiemis",
Name = "IllaoiE",
ProjectileSpeed = 1900,
Radius = 50,
Range = 950,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "IllaoiE",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Illaoi",
Dangerlevel = SpellDangerLevel.High,
Name = "IllaoiR",
Range = 0,
Radius = 450,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "IllaoiR",
SpellType = SpellType.Circular,
});
#endregion Illaoi
#region Irelia
Spells.Add(
new SpellData
{
CharName = "Irelia",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "ireliatranscendentbladesspell",
Name = "IreliaTranscendentBlades",
ProjectileSpeed = 1600,
Radius = 120,
Range = 1200,
SpellKey = SpellSlot.R,
SpellDelay = 0,
SpellName = "IreliaTranscendentBlades",
SpellType = SpellType.Line,
UsePackets = true,
DefaultOff = true,
});
#endregion Irelia
#region Janna
Spells.Add(
new SpellData
{
CharName = "Janna",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "HowlingGaleSpell",
Name = "HowlingGaleSpell",
ProjectileSpeed = 900,
Radius = 120,
Range = 1700,
SpellKey = SpellSlot.Q,
SpellName = "HowlingGale",
SpellType = SpellType.Line,
UsePackets = true,
});
#endregion Janna
#region JarvanIV
Spells.Add(
new SpellData
{
CharName = "JarvanIV",
Dangerlevel = SpellDangerLevel.Normal,
Name = "JarvanIVDragonStrike",
ProjectileSpeed = 2000,
Radius = 80,
Range = 845,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "JarvanIVDragonStrike",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "JarvanIV",
Dangerlevel = SpellDangerLevel.Normal,
Name = "JarvanIVDragonStrike",
ProjectileSpeed = 1800,
Radius = 120,
Range = 845,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "JarvanIVDragonStrike2",
SpellType = SpellType.Line,
UseEndPosition = true,
});
Spells.Add(
new SpellData
{
CharName = "JarvanIV",
Dangerlevel = SpellDangerLevel.High,
Name = "JarvanIVCataclysm",
ProjectileSpeed = 1900,
Radius = 350,
Range = 825,
SpellDelay = 0,
SpellKey = SpellSlot.R,
SpellName = "JarvanIVCataclysm",
SpellType = SpellType.Circular,
});
#endregion JarvanIV
#region Jayce
Spells.Add(
new SpellData
{
CharName = "Jayce",
Dangerlevel = SpellDangerLevel.High,
MissileName = "JayceShockBlastMis",
Name = "JayceShockBlastCharged",
ProjectileSpeed = 2350,
Radius = 70,
Range = 1570,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "JayceShockBlast",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
HasEndExplosion = true,
SecondaryRadius = 250,
});
/*Spells.Add(
new SpellData
{
CharName = "Jayce",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "JayceShockBlastMis",
Name = "JayceShockBlast",
ProjectileSpeed = 1450,
Radius = 70,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "jayceshockblast",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
HasEndExplosion = true,
SecondaryRadius = 175,
});*/
#endregion Jayce
#region Jinx
Spells.Add(
new SpellData
{
CharName = "Jinx",
Dangerlevel = SpellDangerLevel.High,
Name = "JinxR",
ProjectileSpeed = 1700, //accelerates to 2600
Radius = 140,
Range = 25000,
SpellDelay = 600,
SpellKey = SpellSlot.R,
SpellName = "JinxR",
SpellType = SpellType.Line,
//CollisionObjects = new[] { CollisionObjectType.EnemyChampions, },
});
Spells.Add(
new SpellData
{
CharName = "Jinx",
Dangerlevel = SpellDangerLevel.High,
//MissileName = "JinxWMissile",
Name = "Zap",
ProjectileSpeed = 3300,
Radius = 60,
Range = 1500,
SpellDelay = 600,
SpellKey = SpellSlot.W,
SpellName = "JinxWMissile",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Jinx
#region Jhin
Spells.Add(
new SpellData
{
CharName = "Jhin",
Dangerlevel = SpellDangerLevel.High,
MissileName = "JhinWMissile",
Name = "JhinW",
ProjectileSpeed = 5000,
Radius = 40,
Range = 2250,
SpellDelay = 750,
SpellKey = SpellSlot.W,
SpellName = "JhinW",
SpellType = SpellType.Line,
FixedRange = true,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions }
});
Spells.Add(
new SpellData
{
CharName = "Jhin",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "JhinRShotMis",
Name = "JhinR",
ProjectileSpeed = 5000,
Radius = 80,
Range = 3500,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "JhinRShot",
ExtraSpellNames = new [] { "JhinRShotFinal" },
SpellType = SpellType.Line,
FixedRange = true,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions },
ExtraMissileNames = new[] { "JhinRShotMis4" }
});
#endregion
#region Kalista
Spells.Add(
new SpellData
{
CharName = "Kalista",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "kalistamysticshotmistrue",
Name = "KalistaQ",
ProjectileSpeed = 2000,
Radius = 70,
Range = 1200,
SpellDelay = 350,
SpellKey = SpellSlot.Q,
SpellName = "KalistaMysticShot",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Kalista
#region Karma
Spells.Add(
new SpellData
{
CharName = "Karma",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "KarmaQMissile",
Name = "KarmaQ",
ProjectileSpeed = 1700,
Radius = 90,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "KarmaQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Karma",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "KarmaQMissileMantra",
Name = "KarmaQMantra",
ProjectileSpeed = 1700,
Radius = 90,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "KarmaQMissileMantra",
SpellType = SpellType.Line,
UsePackets = true,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Karma
#region Karthus
Spells.Add(
new SpellData
{
CharName = "Karthus",
Dangerlevel = SpellDangerLevel.Low,
Name = "Lay Waste",
Radius = 190,
Range = 875,
SpellDelay = 900,
SpellKey = SpellSlot.Q,
SpellName = "KarthusLayWasteA1",
SpellType = SpellType.Circular,
ExtraSpellNames = new[] { "karthuslaywastea2", "karthuslaywastea3", "karthuslaywastedeada1", "karthuslaywastedeada2", "karthuslaywastedeada3" },
});
#endregion Karthus
#region Kassadin
Spells.Add(
new SpellData
{
CharName = "Kassadin",
Dangerlevel = SpellDangerLevel.Low,
Name = "RiftWalk",
Radius = 270,
Range = 700,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "RiftWalk",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
Angle = 40,
CharName = "Kassadin",
Dangerlevel = SpellDangerLevel.Normal,
Name = "ForcePulse",
Radius = 20,
Range = 700,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "ForcePulse",
SpellType = SpellType.Cone,
});
#endregion Kassadin
#region Kennen
Spells.Add(
new SpellData
{
CharName = "Kennen",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "KennenShurikenHurlMissile1",
Name = "Thundering Shuriken",
ProjectileSpeed = 1700,
Radius = 50,
Range = 1175,
SpellDelay = 180,
SpellKey = SpellSlot.Q,
SpellName = "KennenShurikenHurlMissile1",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Kennen
#region Khazix
Spells.Add(
new SpellData
{
CharName = "Khazix",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "KhazixWMissile",
Name = "KhazixW",
ProjectileSpeed = 1700,
Radius = 70,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "KhazixW",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
Angle = 22,
CharName = "Khazix",
Dangerlevel = SpellDangerLevel.Low,
IsThreeWay = true,
Name = "KhazixWLong",
ProjectileSpeed = 1700,
Radius = 70,
Range = 1025,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "KhazixWLong",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Khazix
#region KogMaw
Spells.Add(
new SpellData
{
CharName = "KogMaw",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Caustic Spittle",
MissileName = "KogMawQ",
ProjectileSpeed = 1650,
Radius = 70,
Range = 1125,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "KogMawQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "KogMaw",
Dangerlevel = SpellDangerLevel.Low,
Name = "KogMawVoidOoze",
MissileName = "KogMawVoidOozeMissile",
ProjectileSpeed = 1400,
Radius = 120,
Range = 1360,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "KogMawVoidOoze",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "KogMaw",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Living Artillery",
Radius = 235,
Range = 2200,
SpellDelay = 1100,
SpellKey = SpellSlot.R,
SpellName = "KogMawLivingArtillery",
SpellType = SpellType.Circular,
});
#endregion KogMaw
#region Leblanc
Spells.Add(
new SpellData
{
CharName = "Leblanc",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Ethereal Chains R",
MissileName = "LeblancSoulShackleM",
ProjectileSpeed = 1750,
Radius = 55,
Range = 960,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "LeblancSoulShackleM",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Leblanc",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Ethereal Chains",
MissileName = "LeblancSoulShackle",
ProjectileSpeed = 1750,
Radius = 55,
Range = 960,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "LeblancSoulShackle",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Leblanc",
Dangerlevel = SpellDangerLevel.Low,
Name = "LeblancSlideM",
ProjectileSpeed = 1450,
Radius = 250,
Range = 725,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "LeblancSlideM",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Leblanc",
Dangerlevel = SpellDangerLevel.Low,
Name = "LeblancSlide",
ProjectileSpeed = 1450,
Radius = 250,
Range = 725,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "LeblancSlide",
SpellType = SpellType.Circular,
});
#endregion Leblanc
#region LeeSin
Spells.Add(
new SpellData
{
CharName = "LeeSin",
Dangerlevel = SpellDangerLevel.High,
Name = "Sonic Wave",
ProjectileSpeed = 1800,
Radius = 60,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "BlindMonkQOne",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion LeeSin
#region Leona
Spells.Add(
new SpellData
{
CharName = "Leona",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "Leona Solar Flare",
Radius = 300,
Range = 1200,
SpellDelay = 1000,
SpellKey = SpellSlot.R,
SpellName = "LeonaSolarFlare",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Leona",
Dangerlevel = SpellDangerLevel.High,
ExtraDistance = 65,
MissileName = "LeonaZenithBladeMissile",
Name = "Zenith Blade",
ProjectileSpeed = 2000,
Radius = 70,
Range = 975,
SpellDelay = 200,
SpellKey = SpellSlot.E,
SpellName = "LeonaZenithBlade",
SpellType = SpellType.Line,
});
#endregion Leona
#region Lissandra
Spells.Add(
new SpellData
{
CharName = "Lissandra",
Dangerlevel = SpellDangerLevel.High,
Name = "LissandraW",
ProjectileSpeed = float.MaxValue,
Radius = 450,
Range = 725,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "LissandraW",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Lissandra",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Ice Shard",
ProjectileSpeed = 2250,
Radius = 75,
Range = 825,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "LissandraQ",
SpellType = SpellType.Line,
});
#endregion Lissandra
#region Lucian
Spells.Add(
new SpellData
{
CharName = "Lucian",
Dangerlevel = SpellDangerLevel.Low,
DefaultOff = true,
Name = "LucianW",
ProjectileSpeed = 1600,
Radius = 80,
Range = 1000,
SpellDelay = 300,
SpellKey = SpellSlot.W,
SpellName = "LucianW",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Lucian",
Dangerlevel = SpellDangerLevel.Normal,
//DefaultOff = true,
IsSpecial = true,
Name = "LucianQ",
ProjectileSpeed = float.MaxValue,
Radius = 65,
Range = 1140,
SpellDelay = 350,
SpellKey = SpellSlot.Q,
SpellName = "LucianQ",
SpellType = SpellType.Line,
});
#endregion Lucian
#region Lulu
Spells.Add(
new SpellData
{
CharName = "Lulu",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "LuluQMissile",
ExtraMissileNames = new []{ "LuluQMissileTwo"},
Name = "LuluQ",
ProjectileSpeed = 1450,
Radius = 80,
Range = 925,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "LuluQ",
ExtraSpellNames = new [] { "LuluQMissile" },
SpellType = SpellType.Line,
IsSpecial = true,
});
#endregion Lulu
#region Lux
Spells.Add(
new SpellData
{
CharName = "Lux",
Dangerlevel = SpellDangerLevel.Normal,
Name = "LuxLightStrikeKugel",
ProjectileSpeed = 1400,
Radius = 340,
Range = 1100,
ExtraEndTime = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "LuxLightStrikeKugel",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Lux",
Dangerlevel = SpellDangerLevel.High,
Name = "Lux Malice Cannon",
ProjectileSpeed = float.MaxValue,
Radius = 110,
Range = 3500,
SpellDelay = 1000,
SpellKey = SpellSlot.R,
SpellName = "LuxMaliceCannon",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Lux",
Dangerlevel = SpellDangerLevel.High,
MissileName = "LuxLightBindingMis",
Name = "Light Binding",
ProjectileSpeed = 1200,
Radius = 70,
Range = 1300,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "LuxLightBinding",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Lux
#region Malphite
Spells.Add(
new SpellData
{
CharName = "Malphite",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "UFSlash",
ProjectileSpeed = 2000,
Radius = 300,
Range = 1000,
SpellDelay = 0,
SpellKey = SpellSlot.R,
SpellName = "UFSlash",
SpellType = SpellType.Circular,
});
#endregion Malphite
#region Malzahar
Spells.Add(
new SpellData
{
CharName = "Malzahar",
Dangerlevel = SpellDangerLevel.Normal,
//ExtraEndTime = 750,
//DefaultOff = true,
IsSpecial = true,
IsWall = true,
//MissileName = "AlZaharCalloftheVoidMissile",
Name = "AlZaharCalloftheVoid",
ProjectileSpeed = 1600,
Radius = 85,
Range = 900,
SideRadius = 400,
SpellDelay = 1000,
SpellKey = SpellSlot.Q,
SpellName = "AlZaharCalloftheVoid",
SpellType = SpellType.Line,
});
#endregion Malzahar
#region MonkeyKing
/*Spells.Add(
new SpellData
{
CharName = "MonkeyKing",
Dangerlevel = SpellDangerLevel.High,
Name = "MonkeyKingSpinToWin",
Radius = 225,
Range = 300,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "MonkeyKingSpinToWin",
SpellType = SpellType.Circular,
DefaultOff = true,
});*/
#endregion MonkeyKing
#region Morgana
Spells.Add(
new SpellData
{
CharName = "Morgana",
Dangerlevel = SpellDangerLevel.High,
Name = "Dark Binding",
ProjectileSpeed = 1200,
Radius = 80,
Range = 1300,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "DarkBindingMissile",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Morgana
#region Nami
Spells.Add(
new SpellData
{
CharName = "Nami",
Dangerlevel = SpellDangerLevel.High,
Name = "NamiQ",
Radius = 200,
Range = 875,
SpellDelay = 1000,
SpellKey = SpellSlot.Q,
SpellName = "NamiQ",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Nami",
Dangerlevel = SpellDangerLevel.Extreme,
MissileName = "NamiRMissile",
Name = "NamiR",
ProjectileSpeed = 850,
Radius = 250,
Range = 2750,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "NamiR",
SpellType = SpellType.Line,
});
#endregion Nami
#region Nautilus
Spells.Add(
new SpellData
{
CharName = "Nautilus",
Dangerlevel = SpellDangerLevel.High,
MissileName = "NautilusAnchorDragMissile",
Name = "Dredge Line",
ProjectileSpeed = 2000,
Radius = 90,
Range = 1250,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "NautilusAnchorDrag",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Nautilus
#region Nidalee
Spells.Add(
new SpellData
{
CharName = "Nidalee",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Javelin Toss",
ProjectileSpeed = 1300,
Radius = 60,
Range = 1500,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "JavelinToss",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Nidalee
#region Nocturne
Spells.Add(
new SpellData
{
CharName = "Nocturne",
Dangerlevel = SpellDangerLevel.Low,
Name = "NocturneDuskbringer",
ProjectileSpeed = 1400,
Radius = 60,
Range = 1125,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "NocturneDuskbringer",
SpellType = SpellType.Line,
});
#endregion Nocturne
#region Olaf
Spells.Add(
new SpellData
{
CharName = "Olaf",
Dangerlevel = SpellDangerLevel.Low,
Name = "Undertow",
ProjectileSpeed = 1600,
Radius = 90,
Range = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "OlafAxeThrowCast",
SpellType = SpellType.Line,
});
#endregion Olaf
#region Orianna
Spells.Add(
new SpellData
{
CharName = "Orianna",
Dangerlevel = SpellDangerLevel.Normal,
//HasEndExplosion = true,
Name = "OrianaIzunaCommand",
ProjectileSpeed = 1200,
Radius = 80,
SecondaryRadius = 170,
Range = 2000,
SpellDelay = 0,
SpellKey = SpellSlot.Q,
SpellName = "OrianaIzunaCommand",
SpellType = SpellType.Line,
IsSpecial = true,
UseEndPosition = true,
});
Spells.Add(
new SpellData
{
CharName = "Orianna",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "OrianaDetonateCommand",
Radius = 410,
Range = 410,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "OrianaDetonateCommand",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Orianna",
Dangerlevel = SpellDangerLevel.Normal,
Name = "OrianaDissonanceCommand",
Radius = 250,
Range = 1825,
SpellKey = SpellSlot.W,
SpellName = "OrianaDissonanceCommand",
SpellType = SpellType.Circular,
});
#endregion Orianna
#region Pantheon
Spells.Add(
new SpellData
{
Angle = 35,
CharName = "Pantheon",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Heartseeker",
Radius = 100,
Range = 650,
SpellDelay = 1000,
SpellKey = SpellSlot.E,
SpellName = "PantheonE",
SpellType = SpellType.Cone,
});
#endregion Pantheon
#region Poppy
Spells.Add(
new SpellData
{
CharName = "Poppy",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Hammer Shock",
Radius = 100,
Range = 450,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "PoppyQ",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Poppy",
Dangerlevel = SpellDangerLevel.High,
Name = "Keeper's Verdict",
Radius = 110,
Range = 450,
SpellDelay = 300,
SpellKey = SpellSlot.R,
SpellName = "PoppyRSpellInstant",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Poppy",
Dangerlevel = SpellDangerLevel.High,
Name = "Keeper's Verdict",
Radius = 100,
Range = 1150,
ProjectileSpeed = 1750,
SpellDelay = 300,
SpellKey = SpellSlot.R,
SpellName = "PoppyRSpell",
MissileName = "PoppyRMissile",
SpellType = SpellType.Line,
});
#endregion
#region Quinn
Spells.Add(
new SpellData
{
CharName = "Quinn",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "QuinnQMissile",
Name = "QuinnQ",
ProjectileSpeed = 1550,
Radius = 80,
Range = 1050,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "QuinnQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Quinn
#region RekSai
Spells.Add(
new SpellData
{
CharName = "RekSai",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "RekSaiQBurrowedMis",
Name = "RekSaiQ",
ProjectileSpeed = 1950,
Radius = 65,
Range = 1500,
SpellDelay = 125,
SpellKey = SpellSlot.Q,
SpellName = "ReksaiQBurrowed",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion RekSai
#region Rengar
Spells.Add(
new SpellData
{
CharName = "Rengar",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "RengarEFinal",
Name = "Bola Strike",
ProjectileSpeed = 1500,
Radius = 70,
Range = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "RengarE",
SpellType = SpellType.Line,
ExtraMissileNames = new []{ "RengarEFinalMAX"},
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Rengar
#region Riven
Spells.Add(
new SpellData
{
Angle = 15,
CharName = "Riven",
Dangerlevel = SpellDangerLevel.Normal,
IsThreeWay = true,
Name = "WindSlash",
ProjectileSpeed = 1600,
Radius = 100,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "RivenIzunaBlade",
SpellType = SpellType.Line,
IsSpecial = true,
});
Spells.Add(
new SpellData
{
CharName = "Riven",
Dangerlevel = SpellDangerLevel.Normal,
DefaultOff = true,
Name = "RivenW",
ProjectileSpeed = 1500,
Radius = 280,
Range = 650,
SpellDelay = 267,
SpellKey = SpellSlot.W,
SpellName = "RivenMartyr",
SpellType = SpellType.Circular,
});
#endregion Riven
#region Rumble
Spells.Add(
new SpellData
{
CharName = "Rumble",
Dangerlevel = SpellDangerLevel.Low,
MissileName = "RumbleGrenadeMissile",
Name = "RumbleGrenade",
ProjectileSpeed = 2000,
Radius = 90,
Range = 950,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "RumbleGrenade",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Rumble
#region Ryze
Spells.Add(
new SpellData
{
CharName = "Ryze",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "RyzeQ",
Name = "RyzeQ",
ProjectileSpeed = 1700,
Radius = 60,
Range = 900,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "RyzeQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Ryze
#region Sejuani
Spells.Add(
new SpellData
{
CharName = "Sejuani",
Dangerlevel = SpellDangerLevel.High,
Name = "Arctic Assault",
ProjectileSpeed = 1600,
Radius = 70,
Range = 900,
SpellDelay = 0,
SpellKey = SpellSlot.Q,
SpellName = "SejuaniArcticAssault",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Sejuani",
Dangerlevel = SpellDangerLevel.Extreme,
MissileName = "SejuaniGlacialPrison",
Name = "SejuaniR",
ProjectileSpeed = 1600,
Radius = 110,
Range = 1200,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "SejuaniGlacialPrisonCast",
SpellType = SpellType.Line,
});
#endregion Sejuani
#region Shen
Spells.Add(
new SpellData
{
CharName = "Shen",
Dangerlevel = SpellDangerLevel.High,
MissileName = "ShenE",
Name = "ShadowDash",
ProjectileSpeed = 1600,
Radius = 60,
Range = 675,
SpellDelay = 0,
SpellKey = SpellSlot.E,
SpellName = "ShenE",
SpellType = SpellType.Line,
});
#endregion Shen
#region Shyvana
Spells.Add(
new SpellData
{
CharName = "Shyvana",
Dangerlevel = SpellDangerLevel.Low,
Name = "ShyvanaFireball",
ProjectileSpeed = 1700,
Radius = 60,
Range = 950,
SpellKey = SpellSlot.E,
SpellName = "ShyvanaFireball",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Shyvana",
Dangerlevel = SpellDangerLevel.High,
Name = "ShyvanaTransformCast",
ProjectileSpeed = 1100,
Radius = 160,
Range = 1000,
SpellDelay = 10,
SpellKey = SpellSlot.R,
SpellName = "ShyvanaTransformCast",
SpellType = SpellType.Line,
});
#endregion Shyvana
#region Sion
Spells.Add(
new SpellData
{
CharName = "Sion",
Dangerlevel = SpellDangerLevel.Normal,
//MissileName = "SionEMissile",
Name = "SionE",
ProjectileSpeed = 1800,
Radius = 80,
Range = 800,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "SionE",
SpellType = SpellType.Line,
IsSpecial = true,
});
#endregion Sion
#region Sivir
Spells.Add(
new SpellData
{
CharName = "Sivir",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "SivirQMissile",
Name = "Boomerang Blade",
ProjectileSpeed = 1350,
Radius = 100,
Range = 1275,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "SivirQ",
ExtraMissileNames = new[] { "SivirQMissileReturn" },
SpellType = SpellType.Line,
});
#endregion Sivir
#region Skarner
Spells.Add(
new SpellData
{
CharName = "Skarner",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "SkarnerFractureMissile",
Name = "SkarnerFracture",
ProjectileSpeed = 1400,
Radius = 60,
Range = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "SkarnerFracture",
SpellType = SpellType.Line,
});
#endregion Skarner
#region Sona
Spells.Add(
new SpellData
{
CharName = "Sona",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "Crescendo",
ProjectileSpeed = 2400,
Radius = 150,
Range = 1000,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "SonaR",
SpellType = SpellType.Line,
});
#endregion Sona
#region Soraka
Spells.Add(
new SpellData
{
CharName = "Soraka",
Dangerlevel = SpellDangerLevel.Normal,
Name = "SorakaQ",
ProjectileSpeed = 1100,
Radius = 260,
Range = 970,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "SorakaQ",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Soraka",
Dangerlevel = SpellDangerLevel.High,
Name = "SorakaE",
Radius = 275,
Range = 925,
SpellDelay = 1750,
SpellKey = SpellSlot.E,
SpellName = "SorakaE",
SpellType = SpellType.Circular,
});
#endregion Soraka
#region Swain
Spells.Add(
new SpellData
{
CharName = "Swain",
Dangerlevel = SpellDangerLevel.High,
Name = "Nevermove",
Radius = 250,
Range = 900,
SpellDelay = 1100,
SpellKey = SpellSlot.W,
SpellName = "SwainShadowGrasp",
SpellType = SpellType.Circular,
});
#endregion Swain
#region Syndra
Spells.Add(
new SpellData
{
Angle = 30,
CharName = "Syndra",
Dangerlevel = SpellDangerLevel.High,
Name = "SyndraE",
MissileName = "SyndraE",
UsePackets = true,
ProjectileSpeed = 1500,
Radius = 140,
Range = 800,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "SyndraE",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Syndra",
Dangerlevel = SpellDangerLevel.Normal,
Name = "SyndraW",
ProjectileSpeed = 1450,
Radius = 220,
Range = 925,
SpellDelay = 0,
SpellKey = SpellSlot.W,
SpellName = "SyndraWCast",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Syndra",
Dangerlevel = SpellDangerLevel.Normal,
Name = "SyndraQ",
Radius = 210,
Range = 800,
SpellDelay = 600,
SpellKey = SpellSlot.Q,
SpellName = "SyndraQ",
MissileName = "SyndraQSpell",
SpellType = SpellType.Circular,
});
#endregion Syndra
#region TahmKench
Spells.Add(
new SpellData
{
CharName = "TahmKench",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "TahmkenchQMissile",
Name = "TahmKenchQ",
ProjectileSpeed = 2000,
SpellDelay = 250,
Radius = 70,
Range = 951,
SpellKey = SpellSlot.Q,
SpellName = "TahmKenchQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion TahmKench
#region Talon
Spells.Add(
new SpellData
{
Angle = 20,
CharName = "Talon",
Dangerlevel = SpellDangerLevel.Normal,
IsThreeWay = true,
Name = "TalonRake",
ProjectileSpeed = 2300,
Radius = 75,
Range = 780,
SpellKey = SpellSlot.W,
SpellName = "TalonRake",
SpellType = SpellType.Line,
Splits = 3,
IsSpecial = true,
});
#endregion Talon
#region Thresh
Spells.Add(
new SpellData
{
CharName = "Thresh",
Dangerlevel = SpellDangerLevel.High,
MissileName = "ThreshQMissile",
Name = "ThreshQ",
ProjectileSpeed = 1900,
Radius = 70,
Range = 1100,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "ThreshQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Thresh",
Dangerlevel = SpellDangerLevel.High,
MissileName = "ThreshEMissile1",
Name = "ThreshE",
ProjectileSpeed = 2000,
Radius = 110,
Range = 1075,
SpellDelay = 0,
DefaultOff = true,
SpellKey = SpellSlot.E,
SpellName = "ThreshE",
SpellType = SpellType.Line,
UsePackets = true,
});
#endregion Thresh
#region TwistedFate
Spells.Add(
new SpellData
{
Angle = 28,
CharName = "TwistedFate",
Dangerlevel = SpellDangerLevel.Normal,
IsThreeWay = true,
MissileName = "SealFateMissile",
Name = "Loaded Dice",
ProjectileSpeed = 1000,
Radius = 40,
Range = 1450,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "WildCards",
SpellType = SpellType.Line,
IsSpecial = true,
});
#endregion TwistedFate
#region Twitch
Spells.Add(
new SpellData
{
CharName = "Twitch",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Loaded Dice",
ProjectileSpeed = 4000,
Radius = 60,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "TwitchSprayandPrayAttack",
SpellType = SpellType.Line
});
#endregion Twitch
#region Urgot
Spells.Add(
new SpellData
{
CharName = "Urgot",
Dangerlevel = SpellDangerLevel.Low,
Name = "Acid Hunter",
ProjectileSpeed = 1600,
Radius = 60,
Range = 1000,
SpellDelay = 175,
SpellKey = SpellSlot.Q,
SpellName = "UrgotHeatseekingLineMissile",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Urgot",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Plasma Grenade",
ProjectileSpeed = 1750,
Radius = 250,
Range = 900,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "UrgotPlasmaGrenade",
SpellType = SpellType.Circular,
});
#endregion Urgot
#region Varus
Spells.Add(
new SpellData
{
CharName = "Varus",
Dangerlevel = SpellDangerLevel.Low,
Name = "Varus E",
MissileName = "VarusEMissile",
ProjectileSpeed = 1500,
Radius = 235,
Range = 925,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "VarusE",
ExtraSpellNames = new []{ "VarusEMissile" },
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Varus",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "VarusQMissile",
Name = "VarusQMissile",
ProjectileSpeed = 1900,
Radius = 70,
Range = 1600,
SpellDelay = 0,
SpellKey = SpellSlot.Q,
SpellName = "VarusQ",
SpellType = SpellType.Line,
UsePackets = true,
});
Spells.Add(
new SpellData
{
CharName = "Varus",
Dangerlevel = SpellDangerLevel.High,
Name = "VarusR",
MissileName = "VarusRMissile",
ProjectileSpeed = 1950,
Radius = 100,
Range = 1200,
SpellDelay = 250,
SpellKey = SpellSlot.R,
SpellName = "VarusR",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, },
});
#endregion Varus
#region Veigar
Spells.Add(
new SpellData
{
CharName = "Veigar",
Dangerlevel = SpellDangerLevel.Normal,
Name = "VeigarBalefulStrike",
Radius = 70,
Range = 950,
SpellDelay = 250,
ProjectileSpeed = 1750,
SpellKey = SpellSlot.Q,
SpellName = "VeigarBalefulStrike",
MissileName = "VeigarBalefulStrikeMis",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Veigar",
Dangerlevel = SpellDangerLevel.Normal,
Name = "VeigarDarkMatter",
Radius = 225,
Range = 900,
SpellDelay = 1350,
SpellKey = SpellSlot.W,
SpellName = "VeigarDarkMatter",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Veigar",
Dangerlevel = SpellDangerLevel.High,
Name = "VeigarEventHorizon",
Radius = 425,
Range = 700,
SpellDelay = 500,
ExtraEndTime = 3500,
SpellKey = SpellSlot.E,
SpellName = "VeigarEventHorizon",
SpellType = SpellType.Circular,
DefaultOff = true,
});
#endregion Veigar
#region Velkoz
Spells.Add(
new SpellData
{
CharName = "Velkoz",
Dangerlevel = SpellDangerLevel.Normal,
Name = "VelkozE",
ProjectileSpeed = 1500,
Radius = 225,
Range = 950,
SpellKey = SpellSlot.E,
SpellName = "VelkozE",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Velkoz",
Dangerlevel = SpellDangerLevel.Low,
Name = "VelkozW",
ProjectileSpeed = 1700,
Radius = 88,
Range = 1100,
SpellKey = SpellSlot.W,
SpellName = "VelkozW",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Velkoz",
Dangerlevel = SpellDangerLevel.Normal,
Name = "VelkozQMissileSplit",
ProjectileSpeed = 2100,
Radius = 45,
Range = 1100,
SpellKey = SpellSlot.Q,
SpellName = "VelkozQMissileSplit",
SpellType = SpellType.Line,
UsePackets = true,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
Spells.Add(
new SpellData
{
CharName = "Velkoz",
Dangerlevel = SpellDangerLevel.Normal,
Name = "VelkozQ",
ProjectileSpeed = 1300,
Radius = 50,
Range = 1250,
SpellKey = SpellSlot.Q,
MissileName = "VelkozQMissile",
SpellName = "VelkozQ",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Velkoz
#region Vi
Spells.Add(
new SpellData
{
CharName = "Vi",
Dangerlevel = SpellDangerLevel.High,
Name = "ViQMissile",
ProjectileSpeed = 1500,
Radius = 90,
Range = 725,
SpellKey = SpellSlot.Q,
SpellName = "ViQMissile",
SpellType = SpellType.Line,
UsePackets = true,
DefaultOff = true,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, },
});
#endregion Vi
#region Viktor
Spells.Add(
new SpellData
{
CharName = "Viktor",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "ViktorDeathRayMissile",
Name = "ViktorDeathRay",
ProjectileSpeed = 780,
Radius = 80,
Range = 800,
SpellKey = SpellSlot.E,
SpellName = "ViktorDeathRay",
ExtraMissileNames = new[] { "ViktorEAugMissile", },
SpellType = SpellType.Line,
UsePackets = true,
});
Spells.Add(
new SpellData
{
CharName = "Viktor",
Dangerlevel = SpellDangerLevel.Normal,
Name = "ViktorDeathRay3",
ProjectileSpeed = float.MaxValue,
SpellDelay = 500,
Radius = 80,
Range = 800,
SpellKey = SpellSlot.E,
SpellName = "ViktorDeathRay3",
SpellType = SpellType.Line,
});
/*Spells.Add(
new SpellData
{
CharName = "Viktor",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "ViktorDeathRayMissile2",
Name = "ViktorDeathRay2",
ProjectileSpeed = 1500,
Radius = 80,
Range = 800,
SpellKey = SpellSlot.E,
SpellName = "ViktorDeathRay2",
SpellType = SpellType.Line,
UsePackets = true,
});*/
Spells.Add(
new SpellData
{
CharName = "Viktor",
Dangerlevel = SpellDangerLevel.Normal,
Name = "GravitonField",
Radius = 300,
Range = 625,
SpellDelay = 1500,
SpellKey = SpellSlot.W,
SpellName = "ViktorGravitonField",
SpellType = SpellType.Circular,
DefaultOff = true,
});
#endregion Viktor
#region Vladimir
Spells.Add(
new SpellData
{
CharName = "Vladimir",
Dangerlevel = SpellDangerLevel.High,
Name = "VladimirHemoplague",
Radius = 375,
Range = 700,
SpellDelay = 389,
SpellKey = SpellSlot.R,
SpellName = "VladimirHemoplague",
SpellType = SpellType.Circular,
});
#endregion Vladimir
#region Xerath
Spells.Add(
new SpellData
{
CharName = "Xerath",
Dangerlevel = SpellDangerLevel.Normal,
Name = "XerathArcaneBarrage2",
Radius = 280,
Range = 1100,
SpellDelay = 750,
SpellKey = SpellSlot.W,
SpellName = "XerathArcaneBarrage2",
SpellType = SpellType.Circular,
ExtraDrawHeight = 45,
});
Spells.Add(
new SpellData
{
CharName = "Xerath",
Dangerlevel = SpellDangerLevel.High,
Name = "XerathArcanopulse2",
ProjectileSpeed = float.MaxValue,
Radius = 70,
Range = 1525,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "XerathArcanopulse2",
UseEndPosition = true,
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Xerath",
Dangerlevel = SpellDangerLevel.Normal,
Name = "XerathLocusOfPower2",
MissileName = "XerathLocusPulse",
Radius = 200,
Range = 5600,
SpellDelay = 600,
SpellKey = SpellSlot.R,
SpellName = "XerathRMissileWrapper",
ExtraSpellNames = new []{ "XerathLocusPulse" },
SpellType = SpellType.Circular
});
Spells.Add(
new SpellData
{
CharName = "Xerath",
Dangerlevel = SpellDangerLevel.High,
MissileName = "XerathMageSpearMissile",
Name = "XerathMageSpear",
ProjectileSpeed = 1600,
SpellDelay = 200,
Radius = 60,
Range = 1125,
SpellKey = SpellSlot.E,
SpellName = "XerathMageSpear",
SpellType = SpellType.Line,
CollisionObjects = new[] { CollisionObjectType.EnemyChampions, CollisionObjectType.EnemyMinions },
});
#endregion Xerath
#region Yasuo
Spells.Add(
new SpellData
{
CharName = "Yasuo",
Dangerlevel = SpellDangerLevel.High,
MissileName = "YasuoQ3Mis",
Name = "Steel Tempest3",
ProjectileSpeed = 1200,
Radius = 90,
Range = 1100,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "YasuoQ3W",
ExtraSpellNames = new []{ "YasuoQ3" },
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Yasuo",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Steel Tempest",
ProjectileSpeed = float.MaxValue,
Radius = 35,
Range = 500,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "YasuoQ",
ExtraSpellNames = new [] {"YasuoQ2", "YasuoQ2W" },
SpellType = SpellType.Line
});
#endregion Yasuo
#region Zac
Spells.Add(
new SpellData
{
CharName = "Zac",
Dangerlevel = SpellDangerLevel.Normal,
Name = "ZacQ",
ProjectileSpeed = float.MaxValue,
FixedRange = true,
Radius = 120,
Range = 550,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "ZacQ",
ExtraSpellNames = new[] {"YasuoQ2", "YasuoQ2W"},
SpellType = SpellType.Line
});
#endregion Zac
#region Zed
Spells.Add(
new SpellData
{
CharName = "Zed",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "ZedQMissile",
Name = "ZedQ",
ProjectileSpeed = 1700,
Radius = 50,
Range = 925,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "ZedQ",
SpellType = SpellType.Line,
});
/*Spells.Add(
new SpellData
{
CharName = "Zed",
Dangerlevel = SpellDangerLevel.Low,
Name = "ZedE",
Radius = 290,
Range = 290,
SpellKey = SpellSlot.E,
SpellName = "ZedE",
SpellType = SpellType.Circular,
IsSpecial = true,
DefaultOff = true,
});*/
#endregion Zed
#region Ziggs
Spells.Add(
new SpellData
{
CharName = "Ziggs",
Dangerlevel = SpellDangerLevel.Low,
Name = "ZiggsE",
ProjectileSpeed = 3000,
Radius = 235,
Range = 2000,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "ZiggsE",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Ziggs",
Dangerlevel = SpellDangerLevel.Low,
Name = "ZiggsW",
ProjectileSpeed = 3000,
Radius = 275,
Range = 2000,
SpellDelay = 250,
SpellKey = SpellSlot.W,
SpellName = "ZiggsW",
SpellType = SpellType.Circular,
});
Spells.Add(
new SpellData
{
CharName = "Ziggs",
Dangerlevel = SpellDangerLevel.Normal,
Name = "ZiggsQ",
ProjectileSpeed = 1700,
Radius = 150,
Range = 850,
SpellDelay = 250,
SpellKey = SpellSlot.Q,
SpellName = "ZiggsQ",
SpellType = SpellType.Circular,
IsSpecial = true,
NoProcess = true,
});
Spells.Add(
new SpellData
{
CharName = "Ziggs",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "ZiggsR",
ProjectileSpeed = 1500,
Radius = 550,
Range = 5300,
SpellDelay = 1500,
SpellKey = SpellSlot.R,
SpellName = "ZiggsR",
SpellType = SpellType.Circular,
});
#endregion Ziggs
#region Zilean
Spells.Add(
new SpellData
{
CharName = "Zilean",
Dangerlevel = SpellDangerLevel.Normal,
Name = "ZileanQ",
ProjectileSpeed = 2000,
Radius = 250,
Range = 900,
SpellDelay = 300,
SpellKey = SpellSlot.Q,
SpellName = "ZileanQ",
SpellType = SpellType.Circular,
});
#endregion Zilean
#region Zyra
Spells.Add(
new SpellData
{
CharName = "Zyra",
Dangerlevel = SpellDangerLevel.High,
Name = "Grasping Roots",
ProjectileSpeed = 1400, //1150
Radius = 70,
Range = 1150,
SpellDelay = 250,
SpellKey = SpellSlot.E,
SpellName = "ZyraGraspingRoots",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Zyra",
Dangerlevel = SpellDangerLevel.Normal,
MissileName = "ZyraPassiveDeathManager",
Name = "Zyra Passive",
ProjectileSpeed = 1900,
Radius = 70,
Range = 1474,
SpellDelay = 500,
SpellKey = SpellSlot.Q,
SpellName = "ZyraPassivDeathManager",
SpellType = SpellType.Line,
});
Spells.Add(
new SpellData
{
CharName = "Zyra",
Dangerlevel = SpellDangerLevel.Normal,
Name = "Deadly Bloom",
Radius = 260,
Range = 825,
SpellDelay = 800,
SpellKey = SpellSlot.Q,
SpellName = "ZyraQFissure",
SpellType = SpellType.Circular,
});
/*Spells.Add(
new SpellData
{
CharName = "Zyra",
Dangerlevel = SpellDangerLevel.Extreme,
Name = "ZyraR",
Radius = 525,
Range = 700,
SpellDelay = 500,
SpellKey = SpellSlot.R,
SpellName = "ZyraBrambleZone",
SpellType = SpellType.Circular,
});*/
#endregion Zyra
}
}}