Accord.Math.Geometry.SimpleShapeChecker.CheckPolygonSubType C# (CSharp) Method

CheckPolygonSubType() public method

Check sub type of a convex polygon.

The method check corners of a convex polygon detecting its subtype. Polygon's corners are usually retrieved using IsConvexPolygon method, but can be any list of 3-4 points (only sub types of triangles and quadrilateral are checked).

See AngleError and LengthError properties, which set acceptable errors for polygon sub type checking.

public CheckPolygonSubType ( List corners ) : PolygonSubType
corners List Corners of the convex polygon to check.
return PolygonSubType
        public PolygonSubType CheckPolygonSubType( List<IntPoint> corners )
        {
            PolygonSubType subType = PolygonSubType.Unknown;

            // get bounding rectangle of the points list
            IntPoint minXY, maxXY;
            PointsCloud.GetBoundingRectangle( corners, out minXY, out maxXY );
            // get cloud's size
            IntPoint cloudSize = maxXY - minXY;

            float maxLengthDiff = lengthError * ( cloudSize.X + cloudSize.Y ) / 2;

            if ( corners.Count == 3 )
            {
                // get angles of the triangle
                float angle1 = GeometryTools.GetAngleBetweenVectors( corners[0], corners[1], corners[2] );
                float angle2 = GeometryTools.GetAngleBetweenVectors( corners[1], corners[2], corners[0] );
                float angle3 = GeometryTools.GetAngleBetweenVectors( corners[2], corners[0], corners[1] );

                // check for equilateral triangle
                if ( ( Math.Abs( angle1 - 60 ) <= angleError ) &&
                     ( Math.Abs( angle2 - 60 ) <= angleError ) &&
                     ( Math.Abs( angle3 - 60 ) <= angleError ) )
                {
                    subType = PolygonSubType.EquilateralTriangle;
                }
                else
                {
                    // check for isosceles triangle
                    if ( ( Math.Abs( angle1 - angle2 ) <= angleError ) ||
                         ( Math.Abs( angle2 - angle3 ) <= angleError ) ||
                         ( Math.Abs( angle3 - angle1 ) <= angleError ) )
                    {
                        subType = PolygonSubType.IsoscelesTriangle;
                    }

                    // check for rectangled triangle
                    if ( ( Math.Abs( angle1 - 90 ) <= angleError ) ||
                         ( Math.Abs( angle2 - 90 ) <= angleError ) ||
                         ( Math.Abs( angle3 - 90 ) <= angleError ) )
                    {
                        subType = ( subType == PolygonSubType.IsoscelesTriangle ) ?
                            PolygonSubType.RectangledIsoscelesTriangle : PolygonSubType.RectangledTriangle;
                    }
                }
            }
            else if ( corners.Count == 4 )
            {
                // get angles between 2 pairs of opposite sides
                float angleBetween1stPair = GeometryTools.GetAngleBetweenLines( corners[0], corners[1], corners[2], corners[3] );
                float angleBetween2ndPair = GeometryTools.GetAngleBetweenLines( corners[1], corners[2], corners[3], corners[0] );

                // check 1st pair for parallelism
                if ( angleBetween1stPair <= angleError )
                {
                    subType = PolygonSubType.Trapezoid;

                    // check 2nd pair for parallelism
                    if ( angleBetween2ndPair <= angleError )
                    {
                        subType = PolygonSubType.Parallelogram;

                        // check angle between adjacent sides
                        if ( Math.Abs( GeometryTools.GetAngleBetweenVectors( corners[1], corners[0], corners[2] ) - 90 ) <= angleError )
                        {
                            subType = PolygonSubType.Rectangle;
                        }

                        // get length of 2 adjacent sides
                        float side1Length = (float) corners[0].DistanceTo( corners[1] );
                        float side2Length = (float) corners[0].DistanceTo( corners[3] );

                        if ( Math.Abs( side1Length - side2Length ) <= maxLengthDiff )
                        {
                            subType = ( subType == PolygonSubType.Parallelogram ) ?
                                PolygonSubType.Rhombus : PolygonSubType.Square;
                        }
                    }
                }
                else
                {
                    // check 2nd pair for parallelism - last chence to detect trapezoid
                    if ( angleBetween2ndPair <= angleError )
                    {
                        subType = PolygonSubType.Trapezoid;
                    }
                }
            }

            return subType;
        }

Usage Example

Example #1
0
        // Process image
        private void ProcessImage(Bitmap bitmap)
        {
            // lock image
            BitmapData bitmapData = bitmap.LockBits(
                new Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.ReadWrite, bitmap.PixelFormat);

            // step 1 - turn background to black
            ColorFiltering colorFilter = new ColorFiltering();

            colorFilter.Red = new IntRange(0, 64);
            colorFilter.Green = new IntRange(0, 64);
            colorFilter.Blue = new IntRange(0, 64);
            colorFilter.FillOutsideRange = false;

            colorFilter.ApplyInPlace(bitmapData);

            // step 2 - locating objects
            BlobCounter blobCounter = new BlobCounter();

            blobCounter.FilterBlobs = true;
            blobCounter.MinHeight = 5;
            blobCounter.MinWidth = 5;

            blobCounter.ProcessImage(bitmapData);
            Blob[] blobs = blobCounter.GetObjectsInformation();
            bitmap.UnlockBits(bitmapData);

            // step 3 - check objects' type and highlight
            SimpleShapeChecker shapeChecker = new SimpleShapeChecker();

            Graphics g = Graphics.FromImage(bitmap);
            Pen yellowPen = new Pen(Color.Yellow, 2); // circles
            Pen redPen = new Pen(Color.Red, 2);       // quadrilateral
            Pen brownPen = new Pen(Color.Brown, 2);   // quadrilateral with known sub-type
            Pen greenPen = new Pen(Color.Green, 2);   // known triangle
            Pen bluePen = new Pen(Color.Blue, 2);     // triangle

            for (int i = 0, n = blobs.Length; i < n; i++)
            {
                List<IntPoint> edgePoints = blobCounter.GetBlobsEdgePoints(blobs[i]);

                Accord.Point center;
                float radius;

                // is circle ?
                if (shapeChecker.IsCircle(edgePoints, out center, out radius))
                {
                    g.DrawEllipse(yellowPen,
                        (float)(center.X - radius), (float)(center.Y - radius),
                        (float)(radius * 2), (float)(radius * 2));
                }
                else
                {
                    List<IntPoint> corners;

                    // is triangle or quadrilateral
                    if (shapeChecker.IsConvexPolygon(edgePoints, out corners))
                    {
                        // get sub-type
                        PolygonSubType subType = shapeChecker.CheckPolygonSubType(corners);

                        Pen pen;

                        if (subType == PolygonSubType.Unknown)
                        {
                            pen = (corners.Count == 4) ? redPen : bluePen;
                        }
                        else
                        {
                            pen = (corners.Count == 4) ? brownPen : greenPen;
                        }

                        g.DrawPolygon(pen, ToPointsArray(corners));
                    }
                }
            }

            yellowPen.Dispose();
            redPen.Dispose();
            greenPen.Dispose();
            bluePen.Dispose();
            brownPen.Dispose();
            g.Dispose();

            // put new image to clipboard
            Clipboard.SetDataObject(bitmap);
            // and to picture box
            pictureBox.Image = bitmap;

            UpdatePictureBoxPosition();
        }