Accord.DirectSound.AudioOutputDevice.AudioOutputDevice C# (CSharp) Method

AudioOutputDevice() public method

Constructs a new Audio Output Device.
public AudioOutputDevice ( System.Guid device, IntPtr owner, int samplingRate, int channels ) : Accord.Audio
device System.Guid Global identifier of the audio output device.
owner System.IntPtr The owner window handle.
samplingRate int The sampling rate of the device.
channels int The number of channels of the device.
return Accord.Audio
        public AudioOutputDevice(Guid device, IntPtr owner, int samplingRate, int channels)
        {
            this.owner = owner;
            this.samplingRate = samplingRate;
            this.channels = channels;
            this.device = device;

            DirectSound ds = new DirectSound(device);
            ds.SetCooperativeLevel(owner, CooperativeLevel.Priority);


            // Set the output format
            WaveFormat waveFormat = WaveFormat.CreateIeeeFloatWaveFormat(samplingRate, channels);
            bufferSize = 8 * waveFormat.AverageBytesPerSecond;


            // Setup the secondary buffer
            SoundBufferDescription desc2 = new SoundBufferDescription();
            desc2.Flags =
                BufferFlags.GlobalFocus |
                BufferFlags.ControlPositionNotify |
                BufferFlags.GetCurrentPosition2;
            desc2.BufferBytes = bufferSize;
            desc2.Format = waveFormat;

            buffer = new SecondarySoundBuffer(ds, desc2);


            var list = new List<NotificationPosition>();
            int numberOfPositions = 32;

            // Set notification for buffer percentiles
            for (int i = 0; i < numberOfPositions; i++)
            {
                list.Add(new NotificationPosition()
                {              
                    WaitHandle = new AutoResetEvent(false),
                    Offset = i * bufferSize / numberOfPositions + 1,
                });
            }

            // Set notification for end of buffer
            list.Add(new NotificationPosition()
            {
                Offset = bufferSize - 1,
                WaitHandle = new AutoResetEvent(false)
            });

            firstHalfBufferIndex = numberOfPositions / 2;
            secondHalfBufferIndex = numberOfPositions;

            notifications = list.ToArray();

            Accord.Diagnostics.Debug.Assert(notifications[firstHalfBufferIndex].Offset == bufferSize / 2 + 1);
            Accord.Diagnostics.Debug.Assert(notifications[secondHalfBufferIndex].Offset == bufferSize - 1);

            // Make a copy of the wait handles
            waitHandles = new WaitHandle[notifications.Length];
            for (int i = 0; i < notifications.Length; i++)
                waitHandles[i] = notifications[i].WaitHandle;

            // Store all notification positions
            buffer.SetNotificationPositions(notifications);
        }

Same methods

AudioOutputDevice::AudioOutputDevice ( IntPtr owner, int samplingRate, int channels ) : Accord.Audio