private void computeCurrentPosition()
{
TrackingObject obj = tracker.TrackingObject;
DoubleRange unit = new DoubleRange(-1, 1);
DoubleRange circle = new DoubleRange(Math.PI, 0);
currentX = (float)Vector.Scale(obj.Center.X, xaxisRange, unit);
currentY = (float)Vector.Scale(obj.Center.Y, yaxisRange, unit);
currentAngle = (float)Vector.Scale(obj.Angle, angleRange, circle);
currentScale = (float)Vector.Scale(Math.Sqrt(obj.Area), scaleRange, unit);
}