public LoadAsync ( byte data, Device device ) : System.Threading.Tasks.Task | ||
data | byte | |
device | Device | |
return | System.Threading.Tasks.Task |
public async Task LoadAsync(byte[] data, Device device) {
var id = ++_resourceId;
var resource = await Task.Run(() => ShaderResourceView.FromMemory(device, data));
if (id != _resourceId) return;
Resource = resource;
}
RenderableTexture::LoadAsync ( string filename, Device device ) : System.Threading.Tasks.Task |
protected override IRenderableTexture CreateTexture(IDeviceContextHolder contextHolder, string key) { var result = new RenderableTexture(); if (_directory == null) { return(result); } var filename = Path.Combine(_directory, key); if (File.Exists(filename)) { result.Exists = true; if (_asyncLoading) { TaskExtension.Forget(result.LoadAsync(contextHolder, filename)); } else { result.Load(contextHolder, filename); } } return(Textures[filename] = result); }