public virtual Image Shot(int multipler) {
var width = Width;
var height = Height;
Width = width * multipler;
Height = height * multipler;
Draw();
Width = width;
Height = height;
var stream = new System.IO.MemoryStream();
Texture2D.ToStream(DeviceContext, _renderBuffer, ImageFileFormat.Jpg, stream);
stream.Position = 0;
return Image.FromStream(stream);
}