AcTools.Render.Base.Shaders.EffectSimpleMaterial.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( Device device ) : void
device Device
return void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("SimpleMaterial");
			E = new Effect(device, _b);

			TechStandard = E.GetTechniqueByName("Standard");
			TechAlpha = E.GetTechniqueByName("Alpha");
			TechReflective = E.GetTechniqueByName("Reflective");
			TechNm = E.GetTechniqueByName("Nm");
			TechNmUvMult = E.GetTechniqueByName("NmUvMult");
			TechAtNm = E.GetTechniqueByName("AtNm");
			TechMaps = E.GetTechniqueByName("Maps");
			TechDiffMaps = E.GetTechniqueByName("DiffMaps");
			TechGl = E.GetTechniqueByName("Gl");
			TechAmbientShadow = E.GetTechniqueByName("AmbientShadow");
			TechMirror = E.GetTechniqueByName("Mirror");

			for (var i = 0; i < TechAmbientShadow.Description.PassCount && InputSignaturePT == null; i++) {
				InputSignaturePT = TechAmbientShadow.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePT == null) throw new System.Exception("input signature (SimpleMaterial, PT, AmbientShadow) == null");
			LayoutPT = new InputLayout(device, InputSignaturePT, InputLayouts.VerticePT.InputElementsValue);
			for (var i = 0; i < TechStandard.Description.PassCount && InputSignaturePNTG == null; i++) {
				InputSignaturePNTG = TechStandard.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePNTG == null) throw new System.Exception("input signature (SimpleMaterial, PNTG, Standard) == null");
			LayoutPNTG = new InputLayout(device, InputSignaturePNTG, InputLayouts.VerticePNTG.InputElementsValue);

			FxWorld = E.GetVariableByName("gWorld").AsMatrix();
			FxWorldInvTranspose = E.GetVariableByName("gWorldInvTranspose").AsMatrix();
			FxWorldViewProj = E.GetVariableByName("gWorldViewProj").AsMatrix();
			FxDiffuseMap = E.GetVariableByName("gDiffuseMap").AsResource();
			FxNormalMap = E.GetVariableByName("gNormalMap").AsResource();
			FxMapsMap = E.GetVariableByName("gMapsMap").AsResource();
			FxDetailsMap = E.GetVariableByName("gDetailsMap").AsResource();
			FxDetailsNormalMap = E.GetVariableByName("gDetailsNormalMap").AsResource();
			FxEyePosW = E.GetVariableByName("gEyePosW").AsVector();
			FxMaterial = E.GetVariableByName("gMaterial");
			FxReflectiveMaterial = E.GetVariableByName("gReflectiveMaterial");
			FxMapsMaterial = E.GetVariableByName("gMapsMaterial");
			FxAlphaMaterial = E.GetVariableByName("gAlphaMaterial");
			FxNmUvMultMaterial = E.GetVariableByName("gNmUvMultMaterial");
		}
EffectSimpleMaterial