AcTools.Render.Base.Cameras.BaseCamera.BaseCamera C# (CSharp) Method

BaseCamera() protected method

protected BaseCamera ( float fov ) : System
fov float
return System
        protected BaseCamera(float fov) {
            Position = new Vector3();
            Right = new Vector3(1, 0, 0);
            Up = new Vector3(0, 1, 0);
            Look = new Vector3(0, 0, 1);
            FovY = fov;

            NearZ = 0.01f;
            FarZ = 500.0f;

            View = Matrix.Identity;
            Proj = Matrix.Identity;
        }