Abacus.DoublePrecision.Vector3Tests.TestStaticFn_Hermite_iii C# (CSharp) Method

TestStaticFn_Hermite_iii() private method

private TestStaticFn_Hermite_iii ( ) : void
return void
        public void TestStaticFn_Hermite_iii ()
        {
            var a = new Vector3( -100, +50, +100 );
            var b = new Vector3( +100, -50, -100 );

            var c = new Vector3( -10, +5, +10 );
            var d = new Vector3( +10, -5, -10 );

            Vector3 an; Vector3.Normalise(ref c, out an);
            Vector3 bn; Vector3.Normalise(ref d, out bn);

            Double one = 1;

            // 100.1953125
            Double e = (Double) 51300 / (Double) 512;

            // 50.09765625
            Double f = (Double) 12825 / (Double) 256;

            // 91.25
            Double g = (Double) 365 / (Double) 4;

            // 45.625
            Double h = (Double) 365 / (Double) 8;

            // 75.7421875
            Double i = (Double) 9695 / (Double) 128;

            // 37.87109375
            Double j = (Double) 9695 / (Double) 256;

            // 56.25
            Double k = (Double) 225 / (Double) 4;

            // 28.125
            Double l = (Double) 225 / (Double) 8;

            // 35.3515625
            Double m = (Double) 4525 / (Double) 128;

            // 17.67578125
            Double n = (Double) 4525 / (Double) 256;

            // 15.625
            Double o = (Double) 125 / (Double) 8;

            // 7.8125
            Double p = (Double) 125 / (Double) 16;

            // 0.3515625
            Double q = (Double) 45 / (Double) 128;

            // 0.17578125
            Double r = (Double) 45 / (Double) 256;

            Double a0 = 0;
            Double a1 = (one * 1) / 8;
            Double a2 = (one * 2) / 8;
            Double a3 = (one * 3) / 8;
            Double a4 = (one * 4) / 8;
            Double a5 = (one * 5) / 8;
            Double a6 = (one * 6) / 8;
            Double a7 = (one * 7) / 8;
            Double a8 = 1;

            Vector3 r0 = b;
            Vector3 r1 = new Vector3(  e, -f, -e );
            Vector3 r2 = new Vector3(  g, -h, -g );
            Vector3 r3 = new Vector3(  i, -j, -i );
            Vector3 r4 = new Vector3(  k, -l, -k );
            Vector3 r5 = new Vector3(  m, -n, -m );
            Vector3 r6 = new Vector3(  o, -p, -o );
            Vector3 r7 = new Vector3( -q,  r,  q );
            Vector3 r8 = c;

            var knownResults = new List<Tuple<Double, Vector3>>
            {
                new Tuple<Double, Vector3>( a0, r0 ),
                new Tuple<Double, Vector3>( a1, r1 ),
                new Tuple<Double, Vector3>( a2, r2 ),
                new Tuple<Double, Vector3>( a3, r3 ),
                new Tuple<Double, Vector3>( a4, r4 ),
                new Tuple<Double, Vector3>( a5, r5 ),
                new Tuple<Double, Vector3>( a6, r6 ),
                new Tuple<Double, Vector3>( a7, r7 ),
                new Tuple<Double, Vector3>( a8, r8 ),
            };

            for (Int32 idx = 0; idx < knownResults.Count; ++idx)
            {
                Vector3 result;
                Double amount = knownResults[idx].Item1;
                Vector3 expected = knownResults[idx].Item2;

                Vector3.CatmullRom (
                    ref a, ref b, ref c, ref d, ref amount, out result);

                AssertEqualWithinReason(result, expected);
            }
        }
Vector3Tests