public void TestStaticFn_CreateFromAxisAngle_i ()
{
Vector3 axis = new Vector3 ((Double) 1, (Double) 2, (Double) (-3));
Vector3.Normalise (ref axis, out axis);
Double angle; Maths.Pi (out angle); angle /= (Double) 3;
Quaternion q;
Quaternion.CreateFromAxisAngle (ref axis, ref angle, out q);
Quaternion expected = new Quaternion (
(Double) ( 0.1336306),
(Double) ( 0.2672612),
(Double) (-0.4008918),
(Double) ( 0.8660254));
AssertEqualWithinReason (q, expected);
}