private void TreeViewMapsAfterSelect(object sender, TreeViewEventArgs e)
{
MapInfo info = e.Node.Tag as MapInfo;
if (info != null)
{
int id = Project.Data.MapInfos.GetKey(info);
string file = String.Format(@"Data\Map{0:d3}.arc", id);
Map map = Project.LoadArcData<RPG.Map>(file, Util.RpgTypes);
mapEditorXnaPanel.Map = map;
}
}