internal static Color GetPlayerColor(int i) { switch (i) { case 0: return Color.White; case 1: return Color.RoyalBlue; case 2: return Color.Red; case 3: return Color.Orange; default: return Color.Black; } }
protected override void Draw(SpriteBatch batch) { if (Visible) { batch.Draw(Texture, Position, null, MapScreen.GetPlayerColor(PlayerId), Rotation, Origin, TXAGame.SCALE, SpriteEffects.None, 0f); } }