private void MoveRobber(Player player, GameState gameState)
{
int robberPosition = player.Agent.MoveRobber(gameState);
if (board.GetTile(robberPosition).Terrain == Terrain.Water || robberPosition == board.GetRobberLocation())
{
Console.WriteLine("IAgent " + player.Agent.GetType().Name + " moved robber illegally");
throw new AgentActionException("Agent " + player.Agent.GetType().Name + " moved robber illegally", true);
}
board = board.MoveRobber(robberPosition);
Log(new MoveRobberLogEvent(player.Id, robberPosition));
//Draw a card from an opponent
var opponents = new List<int>();
foreach (var piece in board.GetPieces(robberPosition))
{
if (piece.Player == player.Id) continue;
if (opponents.Contains(piece.Player)) continue;
opponents.Add(piece.Player);
}
if (opponents.Count == 0) return; //No opponents to draw from
int choice = player.Agent.ChoosePlayerToDrawFrom(CurrentGamestate(), opponents.ToArray());
if (!opponents.Contains(choice))
{
Console.WriteLine("IAgent " + player.Agent.GetType().Name + " chose an illegal player to draw from");
return;
}
if (players[choice].Resources.Count == 0) return; //Nothing to take
Log(new StealCardLogEvent(player.Id, choice));
//Move a card from one player to another
var position = shuffleRandom.Next(players[choice].Resources.Count);
var toMove = players[choice].Resources[position];
players[choice].Resources.RemoveAt(position);
player.Resources.Add(toMove);
}