AIMA.Core.Search.Adversarial.Game.minValue C# (CSharp) Method

minValue() public method

public minValue ( GameState state ) : int
state GameState
return int
        public int minValue(GameState state)
        {

            int v = int.MAX_VALUE;

            if (terminalTest(state))
            {
                return computeUtility(state);

            }
            else
            {
                List<GameState> successorList = getSuccessorStates(state);
                for (int i = 0; i < successorList.Count; i++)
                {
                    GameState successor = successorList.get(i);
                    int maximumValueOfSuccessors = maxValue(successor);
                    if (maximumValueOfSuccessors < v)
                    {
                        v = maximumValueOfSuccessors;
                        state.put("next", successor);
                    }
                }
                return v;
            }

        }

Same methods

Game::minValue ( GameState state, AlphaBeta ab ) : int