AIEditor.Gui.Menu.OpenFileWindowLoadNodeNetwork C# (CSharp) Method

OpenFileWindowLoadNodeNetwork() private method

private OpenFileWindowLoadNodeNetwork ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void
		void OpenFileWindowLoadNodeNetwork(Window callingWindow)
		{
			FileWindow fileWindow = GuiManager.AddFileWindow();

			fileWindow.SetToLoad();

			fileWindow.Filter = "Node Network Files (*.nntx)|*.nntx|XML files (*.xml)|*.xml";

			fileWindow.OkClick += LoadNodeNetworkOk;

			if (!string.IsNullOrEmpty(EditorData.LastLoadedFile))
			{
				string directory = FileManager.GetDirectory(EditorData.LastLoadedFile);

				fileWindow.SetDirectory(directory);
			}
		}