Vector3 GetCharacterOffsetVector()
{
if ( navMeshPath.corners.Length > 1 )
{
curPoint = 1;
return mecanimTransform.InverseTransformPoint(navMeshPath.corners[1]);
}
if ( navMeshPath.corners.Length > 0 )
{
curPoint = 0;
return mecanimTransform.InverseTransformPoint(navMeshPath.corners[0]);
}
return mecanimTransform.position;
}