public void KeyboardListener(KeyboardState CurrentKeyboardState, KeyboardState LastKeyboardState, MouseState CurrentMouseState, MouseState LastMouseState)
{
//Creates an instance of a units at the position of the mouse when V is held down and left mouse button clicked
if ((CurrentMouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed) &&
(CurrentKeyboardState.IsKeyDown(Keys.V)))
{
BaseUnit newUnit;
newUnit = new Velociraptor();
newUnit.Build(new Vector2(CurrentMouseState.X, CurrentMouseState.Y));
mUnits.Add(newUnit);
}
if ((CurrentMouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed) &&
(CurrentKeyboardState.IsKeyDown(Keys.B)))
{
BaseUnit newUnit;
newUnit = new BearCavalry();
newUnit.Build(new Vector2(CurrentMouseState.X, CurrentMouseState.Y));
mUnits.Add(newUnit);
}
if ((CurrentMouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed) &&
(CurrentKeyboardState.IsKeyDown(Keys.T)))
{
BaseUnit newUnit;
newUnit = new Tank();
newUnit.Build(new Vector2(CurrentMouseState.X, CurrentMouseState.Y));
mUnits.Add(newUnit);
}
}