public void unitMove(Vector2 targetPosition)
{
this.Particle.Mass = 1000;
// this.Particle.Pos = targetPosition;
this.Particle.Zero();
Console.WriteLine(targetPosition);
Console.WriteLine(this.Particle.Pos);
if (this.Particle.Pos != targetPosition)
{
this.Particle.ApplyForce(new Vector2((targetPosition.X - this.Particle.Pos.X) / 10,
(targetPosition.Y - this.Particle.Pos.Y) / 10));
}
else
{
this.Particle.ApplyForce(new Vector2(0, 0));
}
}