public void addTexture( Texture2D p_Tex, String p_sName ) { // Quick check to ensure this TextureName hasn't been seen before int i; for (i=0;i<_Textures.Count();i++){ if (_Textures.ElementAt(i).Name == p_sName){ return; } } p_Tex.Name = p_sName; _Textures.Add ( p_Tex ); }