static Room()
{
_interactionSchema = new InteractionSchema(new string[] {
"Walks off left edge",
"Walks off right edge",
"Walks off bottom edge",
"Walks off top edge",
"First time enters room",
"Enters room before fade-in",
"Repeatedly execute",
"Enters room after fade-in",
"Leaves room",
},
new string[] { "LeaveLeft", "LeaveRight", "LeaveBottom", "LeaveTop",
"FirstLoad", EVENT_SUFFIX_ROOM_LOAD, "RepExec", "AfterFadeIn", "Leave" });
}