AGS.Editor.Components.BuildCommandsComponent.Debugger_DebugStateChanged C# (CSharp) Method

Debugger_DebugStateChanged() private method

private Debugger_DebugStateChanged ( DebugState newState ) : void
newState DebugState
return void
        private void Debugger_DebugStateChanged(DebugState newState)
        {
            if (_guiController.InvokeRequired)
            {
                _guiController.Invoke(new DebugController.DebugStateChangedHandler(Debugger_DebugStateChanged), newState);
                return;
            }

            _debuggerState = newState;

            if (newState == DebugState.Running)
            {
                _guiController.SetTitleBarPrefix("[Debugging] ");
            }
            else if (newState == DebugState.Paused)
            {
                _guiController.SetTitleBarPrefix("[Break] ");
            }
            else
            {
                _guiController.SetTitleBarPrefix(string.Empty);
                _guiController.HideCallStack();
                _guiController.HideFindSymbolResults();
            }

            foreach (MenuCommand command in _debugToolbarCommands)
            {
                if (command.ID == STOP_COMMAND)
                {
                    command.Enabled = (newState != DebugState.NotRunning);
                    _guiController.SetMenuItemEnabled(this, STOP_COMMAND, command.Enabled);
                }
                else if (command.ID == PAUSE_COMMAND)
                {
                    command.Enabled = (newState == DebugState.Running);
                    _guiController.SetMenuItemEnabled(this, PAUSE_COMMAND, command.Enabled);
                }
                else if (command.ID == STEP_INTO_COMMAND)
                {
                    command.Enabled = (newState == DebugState.Paused);
                    _guiController.SetMenuItemEnabled(this, command.ID, command.Enabled);
                }
                else if (command.ID == RUN_COMMAND)
                {
                    command.Enabled = (newState != DebugState.Running);
                    _guiController.SetMenuItemEnabled(this, command.ID, command.Enabled);
                }
            }
            Factory.ToolBarManager.UpdateItemEnabledStates(_debugToolbarCommands);
        }