/// <summary>
/// Initialize the ServerNetworkManager instance.
/// </summary>
/// <param name="WorldManager">Supplies the game world manager to which
/// the network manager instance is bound.</param>
/// <param name="LocalServerId">Supplies the server id of the local
/// server.</param>
/// <param name="Script">Supplies the main script object.</param>
public ServerNetworkManager(GameWorldManager WorldManager, int LocalServerId, ACR_ServerCommunicator Script)
{
SocketIo.Initialize(Script);
this.WorldManager = WorldManager;
this.LocalServerId = LocalServerId;
}