private void checkAA2PLAY_CheckedChanged(object sender, EventArgs e)
{
if (checkAA2PLAY.Checked)
{
txtAA2PLAY.Enabled = true;
btnAA2PLAY.Enabled = true;
}
else
{
txtAA2PLAY.Enabled = false;
btnAA2PLAY.Enabled = false;
}
Configuration.WriteSetting("AA2PLAY", checkAA2PLAY.Checked.ToString());
lblEditPath.Text = "Current AA2_EDIT path: " + Paths.AA2Edit;
lblPlayPath.Text = "Current AA2_PLAY path: " + Paths.AA2Play;
}