void InitLayers()
{
tileMapLayers = new List<tk2dRuntime.TileMap.LayerInfo>();
var newLayer = new tk2dRuntime.TileMap.LayerInfo();
newLayer = new tk2dRuntime.TileMap.LayerInfo();
newLayer.name = "Layer 0";
newLayer.hash = 0x70d32b98;
newLayer.z = 0.0f;
tileMapLayers.Add(newLayer);
}