void Awake()
{
if (_font != null)
_fontInst = _font.inst;
if (pixelPerfect)
MakePixelPerfect();
// force rebuild when awakened, for when the object has been pooled, etc
// this is probably not the best way to do it
updateFlags = UpdateFlags.UpdateBuffers;
if (_font != null)
{
Init();
UpdateMaterial();
}
}