breakable.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D colObj ) : void
colObj UnityEngine.Collider2D
return void
    void OnTriggerEnter2D(Collider2D colObj)
    {
        if (colObj.tag == "Player" && glass && colObj.GetComponent<Rigidbody2D> ().velocity.x > 15) {
            Break ();
        }
    }