public Rotate ( aiVector3D, arg0 ) : aiVector3D, | ||
arg0 | aiVector3D, | |
return | aiVector3D, |
public aiVector3D Rotate(aiVector3D arg0) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiQuaternion_Rotate(swigCPtr, aiVector3D.getCPtr(arg0)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}