void Start()
{
scr_w = Screen.width;
scr_h = Screen.height;
pad_w = AndroidInput.secondaryTouchWidth;
pad_h = AndroidInput.secondaryTouchHeight;
using (AndroidJavaClass player = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
AndroidJavaObject activity = player.GetStatic<AndroidJavaObject>("currentActivity");
currentConfig = activity.Call<AndroidJavaObject>("getResources").Call<AndroidJavaObject>("getConfiguration");
}
}