YsToUGUI.creatrUI C# (CSharp) Method

creatrUI() static private method

static private creatrUI ( JToken uiObject, GameObject parent ) : void
uiObject JToken
parent GameObject
return void
    void creatrUI(JToken uiObject, GameObject parent)
    {
        GameObject thisObject;
        //Debug.Log(uiObject["type"].ToString());


        switch (uiObject["type"].ToString())
        {
            case "p":
                thisObject = createP(uiObject, parent);
                foreach (JToken k in uiObject["child"].Children())
                {
                    creatrUI(k, thisObject);
                }
                break;
            case "bg":
                thisObject = createBg(uiObject, parent);
                break;
            case "btn":
                thisObject = createBtn(uiObject, parent);
                break;
            case "idle":
                thisObject = createBgIdle(uiObject, parent);
                break;
            case "pressed":
                thisObject = createBgPressed(uiObject, parent);
                break;
            case "9":
                thisObject = create9(uiObject, parent);
                break;
            case "txt":
                thisObject = createTxt(uiObject, parent);
                break;
            case "prgh":
                thisObject = createPrgh(uiObject, parent);
                break;
            case "prgv":
                thisObject = createPrgv(uiObject, parent);
                break;
            case "prgr":
                thisObject = createPrgr(uiObject, parent);
                break;
            case "list":
                thisObject = createList(uiObject, parent);
                break;
        }

        //Debug.Log(uiObject["name"]);






    }
    Vector4 getBounds(JToken uiObject)