public override bool UnEquipEvent(int slotNo)
{
if (((slotNo ==7) && (GameWorldController.instance.playerUW.isLefty==false)) || ((slotNo ==8) && (GameWorldController.instance.playerUW.isLefty==true)))
{
GameWorldController.instance.playerUW.PlayerCombat.currWeapon = null;
GameWorldController.instance.playerUW.PlayerCombat.currWeaponRanged = null;
}
return false;
}