WaveSystem.OnTriggerEnter C# (CSharp) Method

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void
	void OnTriggerEnter(Collider other){
		GameObject it = other.gameObject;

		switch(it.tag) {
			case "Player":
				if (it.GetComponent<improved_movement> () != null) {
					it.GetComponent<improved_movement> ().waveAcc = false;
				}
				break;
			case "Enemy":
				
				if (it.GetComponent<BasicEnemy> () != null) {
				it.GetComponent<BasicEnemy> ().changeAcc( false);
				}
				break;
			case "CameraTarget":
				break;
		}


	}