void MobileControls()
{
if (clickState != ClickState.NONE || clickState != ClickState.UP)
{
Touch touch = Input.GetTouch(0);
Ray ray = cam.ScreenPointToRay(touch.position);
scale = Vector3.one * ((radiusIndex + 0.5f) * voxelSize * 2f);
RaycastHit singleRayHitInfo;
if (Physics.Raycast(ray, out singleRayHitInfo))
{
Vector3 singleRayCenter = transform.InverseTransformPoint(singleRayHitInfo.point);
gizmoCenter = singleRayCenter;
Vector3 center = singleRayCenter;
// Debug.DrawRay(ray.origin, ray.direction * 20, Color.red);
center.x += halfSize;
center.y += halfSize;
if (clickState == ClickState.HOLD)
{
CylinderCast(touch.position);
VoxelStencil activeStencil = stencils[stencilIndex];
activeStencil.Initialize(fillTypeIndex == 0, (radiusIndex + 0.5f) * voxelSize);
activeStencil.SetCenter(center.x, center.y);
activeLayer.EditVoxels(center, activeStencil);
}
}
}
}