public void Parse(GameBitBuffer buffer) { Field0 = new VisualItem[8]; for(int i = 0;i < _Field0.Length;i++) { _Field0[i] = new VisualItem(); _Field0[i].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new VisualEquipment(); Field1.Parse(buffer); }