void Update()
{
if (isOpen)
{
if (myt.anchoredPosition.y < 0)
myt.anchoredPosition = new Vector2(0.0f, myt.anchoredPosition.y + 1080 * Time.deltaTime);
}
else if (myt.anchoredPosition.y > initialY)
myt.anchoredPosition = new Vector2(0.0f, myt.anchoredPosition.y - 1080 * Time.deltaTime);
else
{
myt.anchoredPosition = new Vector2(0.0f, initialY);
}
}