Unit.moveToPosition C# (CSharp) Method

moveToPosition() private method

private moveToPosition ( ) : void
return void
    private void moveToPosition()
    {
        // Set the rotation of the model to point in the direction of the target
        Quaternion newRotation = Quaternion.LookRotation (targetPosition - transform.position);
        newRotation.x = 0f;
        newRotation.z = 0f;
        transform.rotation = Quaternion.Slerp (transform.rotation, newRotation, Time.deltaTime * 10);

        // Tell the controller to move in the straight-line direction
        // between the current position and the waypoint
        Vector3 dir = (path.vectorPath [currentWaypoint] - transform.position).normalized;
        dir = dir * GetMovementSpeed();
        characterController.SimpleMove (dir);

        // Have we reached the waypoint in the path?
        if (Vector3.Distance (transform.position, path.vectorPath [currentWaypoint]) < nextWaypointDistance) {
            // Advance to the next waypoint
            currentWaypoint++;

            // If we have reached the last waypoint in the path,
            // then we need to stop the walking animation
            if (path.vectorPath.Count == currentWaypoint)
            {
                CancelPath();
            }
        }
    }