UILogin.OnCreate C# (CSharp) Method

OnCreate() public method

public OnCreate ( ) : void
return void
    public override void OnCreate()
    {
        base.OnCreate();

        AddChildComponentMouseClick("PlayBtn", OnPlayBtnClick);
        AddChildComponentMouseClick("ClearBtn", delegate()
        {
            PlayerPrefs.DeleteAll();            //删除进度
            Unibiller.DebitBalance("gold", Unibiller.GetCurrencyBalance("gold"));
        });

        AddChildComponentMouseClick("RecoverHeartBtn", delegate()
        {
            GlobalVars.AddHeart(5);
        });

        AddChildComponentMouseClick("AddCoinBtn", delegate()
        {
            Unibiller.CreditBalance("gold", 100);
        });

        AddChildComponentMouseClick("DebugBtn", delegate()
        {
            ++m_clickDebugCount;
            if (m_clickDebugCount >= 3 && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer))
            {
                m_debugBoard.SetActive(true);
            }
        });

        m_developerMode = UIToolkits.FindComponent<UIToggle>(mUIObject.transform, "DeveloperCheck");
        m_developerMode.value = false;

        m_testLabel = GetChildComponent<UILabel>("TestNotice");
        m_debugBoard = mUIObject.transform.FindChild("DebugBoard").gameObject;
    }
    public override void OnShow()