public static TurnAction GetActionForMessage(string message)
{
if(message.Contains("Build")) {
return new Build(message);
} else if(message.Contains("Fortify")) {
return new Fortify(message);
} else if(message.Contains("Fight")) {
return new Fight(message);
} else if(message.Contains("Upgrade")) {
return new Upgrade(message);
} else {
return new Pass(message);
}
}