protected void Initialize()
{
if (!m_IsInitialized)
{
m_IsInitialized = true;
if (m_CharacterDisplayDuration < 0.0f)
{
m_CharacterDisplayDuration = 0.0f;
}
if (m_Text == null)
{
m_Text = GetComponentInChildren<TextMesh>();
}
if (m_TextBounds == null)
{
m_TextBounds = GetComponentInChildren<Collider>();
}
PositionInitialText();
}
}