TestEventListenerWrap.Register C# (CSharp) Method

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void
    public static void Register(LuaState L)
    {
        L.BeginClass(typeof(TestEventListener), typeof(UnityEngine.MonoBehaviour));
        L.RegFunction("SetOnFinished", SetOnFinished);
        L.RegFunction("__eq", op_Equality);
        L.RegFunction("__tostring", Lua_ToString);
        L.RegVar("onClick", get_onClick, set_onClick);
        L.RegVar("onClickEvent", get_onClickEvent, set_onClickEvent);
        L.RegFunction("OnClick", TestEventListener_OnClick);
        L.RegFunction("VoidDelegate", TestEventListener_VoidDelegate);
        L.EndClass();
    }

Usage Example

Example #1
0
 private void Bind(LuaState L)
 {
     L.BeginModule(null);
     TestEventListenerWrap.Register(this.state);
     L.EndModule();
     DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), new DelegateFactory.DelegateValue(TestDelegate.TestEventListener_OnClick));
     DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), new DelegateFactory.DelegateValue(TestDelegate.TestEventListener_VoidDelegate));
 }
All Usage Examples Of TestEventListenerWrap::Register