void Start()
{
base.targetLocation = Player.Instance.getClosestVertice();
base.setMovementScript(this.GetComponent<AStar>());
base.setTarget(Player.Instance.transform.position);
base.moveTowardsPlayerAtEndOfPath = true;
this.getNewPlan(base.targetLocation);
// Start finding plan
StartCoroutine(this.updatePlan());
}