private bool CheckRequirements(Combatant c, bool doCheck, StatusRequirement[] req, AIConditionNeeded needed)
{
bool check = false;
if(doCheck)
{
check = true;
bool any = false;
for(int i=0; i<req.Length; i++)
{
if(req[i].CheckRequirement(c))
{
any = true;
}
else if(AIConditionNeeded.ALL.Equals(needed))
{
check = false;
break;
}
}
if(AIConditionNeeded.ONE.Equals(needed) && !any &&
req.Length > 0)
{
check = false;
}
}
return check;
}